Jump to content
  • Sign Up

Tome cooldown nerf


Mea.5491

Recommended Posts

> @"otto.5684" said:

> > @"Kam.4092" said:

> > > @"otto.5684" said:

> > > > @"Kam.4092" said:

> > > > > @"otto.5684" said:

> > > > > > @"Turkeyspit.3965" said:

> > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > @"Kam.4092" said:

> > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > @"TwiceDead.1963" said:

> > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > >

> > > > > > > > > > > > >

> > > > > > > > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > > > > > > > >

> > > > > > > > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > > > > > > > >

> > > > > > > > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > > > > > > > >

> > > > > > > > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> > > > > > > >

> > > > > > > > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> > > > > > > >

> > > > > > > >

> > > > > > >

> > > > > > > Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

> > > > > >

> > > > > > It is an odd change, at least to me.

> > > > > >

> > > > > > Support FB is jaw droopingly powerful in WvW squads. Nobody with any knowledge of the matter would argue that. But did FB need these CD nerfs for PvE? I don't know. As far as I know, FB isn't the go-to support spec for raids or fractals (that would be Druid), so I can't see how they would be outperforming other professions in the same role.

> > > > > >

> > > > > > Add to that, ANET has already given different cooldowns to abilities in game modes: Revenant is a perfect example, as it has longer cooldowns on some abilities in WvW/sPvP than in PvE.

> > > > > >

> > > > > > If there is a reason for it, I don't know what it is. Looks more like collateral damage.

> > > > > >

> > > > >

> > > > > While a nerf to the tomes is surely justified this is short sighted for many reasons:

> > > > >

> > > > > No logical reason for the increased CD in PvE. And they certainly could have split the nerf.

> > > > >

> > > > > None support FB builds were already struggling in sustainability. This pushes them out completely.

> > > > >

> > > > > This limits build diversity further as it enforces renewed focus as the only viable elite.

> > > > >

> > > > > That is much collateral damage, and for what? An Anet dev being to lazy to test stuff out?!

> > > >

> > > > How does this limit diversity? Also how does it impact sustainability outside of PvP. In PvE, there's no need to really have to rely on Tomes unless you're playing bad. If you're in a group it shouldn't be an issue. If you are having trouble staying alive, then use your Meditation heal. It's the most OP heal in the game. PvE Firebrand Support is great right now. This nerf is only bad in WvW and PvP. I don't get why people are still acting like it's bad in PvE. I think the decision not to split balance is stupid, but hey, I'm used to this sort of balancing with Anet.

> > > >

> > > > We had a great patch overall, with a lot of buffs.

> > >

> > > We lost 2 builds in PvP (core hammer and shattered aegis. 3 if you considered FB dps viable before) and gained close to nothing in either PvP or PvE. This is the worst patch for guardian in months. The only gain is FB in solo PvE, so enjoy solo PvE with slightly more quickness.

> > >

> > > And support FB could easily maintain 100% quickness before. The real buff to support FB was chronophantasm nerf.

> >

> > Core Hammer got buffs, and is still great in PvP. Firebrand DPS was buffed, and Firebrand Support in PvE. How is this a bad patch? Are you trolling when you say this patch just buffs Firebrand in solo content?

> >

> > The Quickness buff on Mantra makes the Support DPS version of Firebrand a lot better. It’s basically full DPS, but can keep permanent Quickness up without changing much gear. This build got a lot better.

> >

> > Stop with the hyperbole.

> >

> >

>

> Hammer main damage skill has its CD increased by 50% in exchange for 17% damage increase. Glacial hammer trait damage was nerfed significantly. You do not even need basic math to kitten understand this is a major nerf.

>

> As for FB, yes this changes make it better in PvE, but do not really change much. The support build is pretty much the same. It is not quickness uptime, but might that was somewhat of an issue. The increase in damage on the dps build does not even register (1 extra sec on 1 AA on axe).

>

> Again, shattered aegis build in PvP is dead. Core hammer significantly nerfed. FB dps in PvP already had sustainability problems and the blanket tomes nerf, that was targeting support build, killed the dps build.

>

> You know this kitten is in the patch notes. If you cannot read and/or understand the patch notes that does not change the facts. If you only play PvE and primarily play FB you can view the patch as positive. In PvP diversity has been gutted. Nothing is currently functional outside of core GS and support FB.

 

Yeah, I only care about PvE. I thought you were mentioning PvE.

 

If you PvP it probably sucks, but not for me in PvE. I actually love the patch :D

 

I only started talking, because people were saying the Tome nerf mattered in PvE, when it didn’t. In PvP we got nerfed. This is why I dislike these forums. It’s easy to get confused when there are three game modes to follow, and everyone vents in threads about them all together. This was a good patch for PvE, but bad for PvP/WvW. *shrug*

 

 

Link to comment
Share on other sites

  • Replies 116
  • Created
  • Last Reply

Top Posters In This Topic

> @"Kam.4092" said:

> > @"otto.5684" said:

> > > @"Kam.4092" said:

> > > > @"otto.5684" said:

> > > > > @"Kam.4092" said:

> > > > > > @"otto.5684" said:

> > > > > > > @"Turkeyspit.3965" said:

> > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > @"TwiceDead.1963" said:

> > > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > > > > > > > > >

> > > > > > > > > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > > > > > > > > >

> > > > > > > > > > > >

> > > > > > > > > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > > > > > > > > >

> > > > > > > > > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > > > > > > > > >

> > > > > > > > > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> > > > > > > > >

> > > > > > > > > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> > > > > > > > >

> > > > > > > > >

> > > > > > > >

> > > > > > > > Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

> > > > > > >

> > > > > > > It is an odd change, at least to me.

> > > > > > >

> > > > > > > Support FB is jaw droopingly powerful in WvW squads. Nobody with any knowledge of the matter would argue that. But did FB need these CD nerfs for PvE? I don't know. As far as I know, FB isn't the go-to support spec for raids or fractals (that would be Druid), so I can't see how they would be outperforming other professions in the same role.

> > > > > > >

> > > > > > > Add to that, ANET has already given different cooldowns to abilities in game modes: Revenant is a perfect example, as it has longer cooldowns on some abilities in WvW/sPvP than in PvE.

> > > > > > >

> > > > > > > If there is a reason for it, I don't know what it is. Looks more like collateral damage.

> > > > > > >

> > > > > >

> > > > > > While a nerf to the tomes is surely justified this is short sighted for many reasons:

> > > > > >

> > > > > > No logical reason for the increased CD in PvE. And they certainly could have split the nerf.

> > > > > >

> > > > > > None support FB builds were already struggling in sustainability. This pushes them out completely.

> > > > > >

> > > > > > This limits build diversity further as it enforces renewed focus as the only viable elite.

> > > > > >

> > > > > > That is much collateral damage, and for what? An Anet dev being to lazy to test stuff out?!

> > > > >

> > > > > How does this limit diversity? Also how does it impact sustainability outside of PvP. In PvE, there's no need to really have to rely on Tomes unless you're playing bad. If you're in a group it shouldn't be an issue. If you are having trouble staying alive, then use your Meditation heal. It's the most OP heal in the game. PvE Firebrand Support is great right now. This nerf is only bad in WvW and PvP. I don't get why people are still acting like it's bad in PvE. I think the decision not to split balance is stupid, but hey, I'm used to this sort of balancing with Anet.

> > > > >

> > > > > We had a great patch overall, with a lot of buffs.

> > > >

> > > > We lost 2 builds in PvP (core hammer and shattered aegis. 3 if you considered FB dps viable before) and gained close to nothing in either PvP or PvE. This is the worst patch for guardian in months. The only gain is FB in solo PvE, so enjoy solo PvE with slightly more quickness.

> > > >

> > > > And support FB could easily maintain 100% quickness before. The real buff to support FB was chronophantasm nerf.

> > >

> > > Core Hammer got buffs, and is still great in PvP. Firebrand DPS was buffed, and Firebrand Support in PvE. How is this a bad patch? Are you trolling when you say this patch just buffs Firebrand in solo content?

> > >

> > > The Quickness buff on Mantra makes the Support DPS version of Firebrand a lot better. It’s basically full DPS, but can keep permanent Quickness up without changing much gear. This build got a lot better.

> > >

> > > Stop with the hyperbole.

> > >

> > >

> >

> > Hammer main damage skill has its CD increased by 50% in exchange for 17% damage increase. Glacial hammer trait damage was nerfed significantly. You do not even need basic math to kitten understand this is a major nerf.

> >

> > As for FB, yes this changes make it better in PvE, but do not really change much. The support build is pretty much the same. It is not quickness uptime, but might that was somewhat of an issue. The increase in damage on the dps build does not even register (1 extra sec on 1 AA on axe).

> >

> > Again, shattered aegis build in PvP is dead. Core hammer significantly nerfed. FB dps in PvP already had sustainability problems and the blanket tomes nerf, that was targeting support build, killed the dps build.

> >

> > You know this kitten is in the patch notes. If you cannot read and/or understand the patch notes that does not change the facts. If you only play PvE and primarily play FB you can view the patch as positive. In PvP diversity has been gutted. Nothing is currently functional outside of core GS and support FB.

>

> Yeah, I only care about PvE. I thought you were mentioning PvE.

>

> If you PvP it probably sucks, but not for me in PvE. I actually love the patch :D

>

> I only started talking, because people were saying the Tome nerf mattered in PvE, when it didn’t. In PvP we got nerfed. This is why I dislike these forums. It’s easy to get confused when there are three game modes to follow, and everyone vents in threads about them all together. This was a good patch for PvE, but bad for PvP/WvW. *shrug*

>

>

 

There's two. PVP and PVE. WVW is not separate, it's PVP.

 

Furthermore, we got a nerf in PVE because of PVP. The tome nerf DOES matter in PVE because it's a nerf that was completely unnecessary.

Link to comment
Share on other sites

> @"Its Nerfing Time.1495" said:

> > @"Kam.4092" said:

> > > @"otto.5684" said:

> > > > @"Kam.4092" said:

> > > > > @"otto.5684" said:

> > > > > > @"Kam.4092" said:

> > > > > > > @"otto.5684" said:

> > > > > > > > @"Turkeyspit.3965" said:

> > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > @"TwiceDead.1963" said:

> > > > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > > > > > > > > > >

> > > > > > > > > > > > >

> > > > > > > > > > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > > > > > > > > > >

> > > > > > > > > > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > > > > > > > > > >

> > > > > > > > > > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> > > > > > > > > >

> > > > > > > > > > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > >

> > > > > > > > > Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

> > > > > > > >

> > > > > > > > It is an odd change, at least to me.

> > > > > > > >

> > > > > > > > Support FB is jaw droopingly powerful in WvW squads. Nobody with any knowledge of the matter would argue that. But did FB need these CD nerfs for PvE? I don't know. As far as I know, FB isn't the go-to support spec for raids or fractals (that would be Druid), so I can't see how they would be outperforming other professions in the same role.

> > > > > > > >

> > > > > > > > Add to that, ANET has already given different cooldowns to abilities in game modes: Revenant is a perfect example, as it has longer cooldowns on some abilities in WvW/sPvP than in PvE.

> > > > > > > >

> > > > > > > > If there is a reason for it, I don't know what it is. Looks more like collateral damage.

> > > > > > > >

> > > > > > >

> > > > > > > While a nerf to the tomes is surely justified this is short sighted for many reasons:

> > > > > > >

> > > > > > > No logical reason for the increased CD in PvE. And they certainly could have split the nerf.

> > > > > > >

> > > > > > > None support FB builds were already struggling in sustainability. This pushes them out completely.

> > > > > > >

> > > > > > > This limits build diversity further as it enforces renewed focus as the only viable elite.

> > > > > > >

> > > > > > > That is much collateral damage, and for what? An Anet dev being to lazy to test stuff out?!

> > > > > >

> > > > > > How does this limit diversity? Also how does it impact sustainability outside of PvP. In PvE, there's no need to really have to rely on Tomes unless you're playing bad. If you're in a group it shouldn't be an issue. If you are having trouble staying alive, then use your Meditation heal. It's the most OP heal in the game. PvE Firebrand Support is great right now. This nerf is only bad in WvW and PvP. I don't get why people are still acting like it's bad in PvE. I think the decision not to split balance is stupid, but hey, I'm used to this sort of balancing with Anet.

> > > > > >

> > > > > > We had a great patch overall, with a lot of buffs.

> > > > >

> > > > > We lost 2 builds in PvP (core hammer and shattered aegis. 3 if you considered FB dps viable before) and gained close to nothing in either PvP or PvE. This is the worst patch for guardian in months. The only gain is FB in solo PvE, so enjoy solo PvE with slightly more quickness.

> > > > >

> > > > > And support FB could easily maintain 100% quickness before. The real buff to support FB was chronophantasm nerf.

> > > >

> > > > Core Hammer got buffs, and is still great in PvP. Firebrand DPS was buffed, and Firebrand Support in PvE. How is this a bad patch? Are you trolling when you say this patch just buffs Firebrand in solo content?

> > > >

> > > > The Quickness buff on Mantra makes the Support DPS version of Firebrand a lot better. It’s basically full DPS, but can keep permanent Quickness up without changing much gear. This build got a lot better.

> > > >

> > > > Stop with the hyperbole.

> > > >

> > > >

> > >

> > > Hammer main damage skill has its CD increased by 50% in exchange for 17% damage increase. Glacial hammer trait damage was nerfed significantly. You do not even need basic math to kitten understand this is a major nerf.

> > >

> > > As for FB, yes this changes make it better in PvE, but do not really change much. The support build is pretty much the same. It is not quickness uptime, but might that was somewhat of an issue. The increase in damage on the dps build does not even register (1 extra sec on 1 AA on axe).

> > >

> > > Again, shattered aegis build in PvP is dead. Core hammer significantly nerfed. FB dps in PvP already had sustainability problems and the blanket tomes nerf, that was targeting support build, killed the dps build.

> > >

> > > You know this kitten is in the patch notes. If you cannot read and/or understand the patch notes that does not change the facts. If you only play PvE and primarily play FB you can view the patch as positive. In PvP diversity has been gutted. Nothing is currently functional outside of core GS and support FB.

> >

> > Yeah, I only care about PvE. I thought you were mentioning PvE.

> >

> > If you PvP it probably sucks, but not for me in PvE. I actually love the patch :D

> >

> > I only started talking, because people were saying the Tome nerf mattered in PvE, when it didn’t. In PvP we got nerfed. This is why I dislike these forums. It’s easy to get confused when there are three game modes to follow, and everyone vents in threads about them all together. This was a good patch for PvE, but bad for PvP/WvW. *shrug*

> >

> >

>

> There's two. PVP and PVE. WVW is not separate, it's PVP.

 

Meh. Like everything ANET what you said is true except when it isn't. Generally speaking yes, when ANET separates abilities they divide PvE/WvW and PvP, but there are exceptions. One that immediately jumps to mind are the cooldowns for Rev abilities: they are longer in WvW and PvP than they are in PvE. /shrug

 

Link to comment
Share on other sites

Speaking only for myself, I could see their need to rein in the Tomes, my argument was that the amount of time that they added to Tome of Courage was to much , 25 second increase when both of the other Tomes were only increased by 10 seconds along witb Courageous Return being changed so that it only lowers the CD by 10 instead of a full recharge was very heavy handed.

Link to comment
Share on other sites

> @"RUNICBLACK.7630" said:

> Speaking only for myself, I could see their need to rein in the Tomes, my argument was that the amount of time that they added to Tome of Courage was to much , 25 second increase when both of the other Tomes were only increased by 10 seconds along witb Courageous Return being changed so that it only lowers the CD by 10 instead of a full recharge was very heavy handed.

 

Agreed. It's not as if tomes are optional utilities, they are the profession's mechanics! Making ToC inaccessible via long CDs is a clumsy "fix", especially for PVE.

Link to comment
Share on other sites

> @"TheAgedGnome.7520" said:

> > @"RUNICBLACK.7630" said:

> > Speaking only for myself, I could see their need to rein in the Tomes, my argument was that the amount of time that they added to Tome of Courage was to much , 25 second increase when both of the other Tomes were only increased by 10 seconds along witb Courageous Return being changed so that it only lowers the CD by 10 instead of a full recharge was very heavy handed.

>

> Agreed. It's not as if tomes are optional utilities, they are the profession's mechanics! Making ToC inaccessible via long CDs is a clumsy "fix", especially for PVE.

 

My point exactly this degree of a change would be like changing the Elementalist's (or the Tempest or the Weaver)attunement to Earth to 75 second Cool down , now just consider how badly the community would go off the rails on this before anyone considers this ok or even remotely a good idea. The degree of utility that Tome of Courage was in no way equivalent to to the amount of time they changed the cool down to , yes an increase was prefectly understandable but the amount was just overkill, beyond any reasonable expectation particularly when taken in conjunction with the fact that the trait that allows for a rapid recharge was also changed in this "Patch" so that it only would offset 10 seconds versus a full recharge of before the patch and the only other trait Tenacious Defense only lowered the recharge by "1 second" per everytime Aegis successfully blocks an attack (and this is something I have pointed out multiple times as being pitifully under powered for a Grandmaster Trait !) I'm sorry that I have to be this blunt about but if you take an honest look at the rest the patch for the other classes you can't realistically argue in defense of this change. This honestly feels poorly thought out and I generally am not given to rants or condemning the dev's being as I understand that they are working on a dynamic environment but this just comes across broken on the length of ToC CD .

 

Sorry for the soap box wall of text.

Link to comment
Share on other sites

  • 2 weeks later...

Surely there was a better way to go about this. I use an elite spec to USE THAT SPEC...nerfing the specialization in such a way that I am forced to use the spec's main mechanic less and less is very unfun.

 

Wish they would bite the bullet and make pages recharge similar to ammo abilities - one page per CD cycle, switch in and out at will, add an ICD to the traits that do stuff when you go in/out of a tome.

 

Also, something needs to address the monopoly Archivist of Whispers has on the minor traits. Make it baseline, add something else.

Link to comment
Share on other sites

> @"Its Nerfing Time.1495" said:

> > @"Kam.4092" said:

> > > @"Its Nerfing Time.1495" said:

> > > > @"TwiceDead.1963" said:

> > > > > @"Its Nerfing Time.1495" said:

> > > > > > @"Kam.4092" said:

> > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > @"Kam.4092" said:

> > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > >

> > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > >

> > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > >

> > > > > > > >

> > > > > > >

> > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > >

> > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > >

> > > > >

> > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > >

> > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > >

> > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> >

> > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> >

> >

>

> Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

 

A bit of an academic point but ... ideally, there isn't splitting of skills between PVP and PVE ... I think Anet do it as a last resort. There is reason for that; continuity.

Link to comment
Share on other sites

I think it was a really good nerf. Firebrand is so obnoxious with its constant boon spam. I still believe that this profession requires some balance in terms of boon spam:

* Legendary Lore trait should be reworked to not splash more boons on allies.

* Chapter 1: Unflinching Charge (F3, Skill 1) should no longer grant Stability but Protection instead.

 

Reasons? Mainly purity of purpose. Firebrand and its boon spam is all over the place. Stability is something you should use when needed. Firebrand abuses this too much by granting almost permament Stability during teamfights in PvP & WvW. It takes away the fun and counterplay. You can't CC you can't boon rip unless you play class which can put AoE pulsing boon rips like necro or mesmer.

Link to comment
Share on other sites

  • 2 weeks later...

> @"Obtena.7952" said:

> > @"Its Nerfing Time.1495" said:

> > > @"Kam.4092" said:

> > > > @"Its Nerfing Time.1495" said:

> > > > > @"TwiceDead.1963" said:

> > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > @"Kam.4092" said:

> > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > > >

> > > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > > >

> > > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > > >

> > > > > > > > >

> > > > > > > >

> > > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > > >

> > > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > > >

> > > > > >

> > > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > > >

> > > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > > >

> > > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> > >

> > > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> > >

> > >

> >

> > Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

>

> A bit of an academic point but ... ideally, there isn't splitting of skills between PVP and PVE ... I think Anet do it as a last resort. There is reason for that; continuity.

 

They did it back in GW1, back when the balance team were actually competent.

 

Now they're just an utter waste of space

Link to comment
Share on other sites

> @"Its Nerfing Time.1495" said:

> > @"Obtena.7952" said:

> > > @"Its Nerfing Time.1495" said:

> > > > @"Kam.4092" said:

> > > > > @"Its Nerfing Time.1495" said:

> > > > > > @"TwiceDead.1963" said:

> > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > @"Kam.4092" said:

> > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > > > >

> > > > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > > > >

> > > > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > >

> > > > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > > > >

> > > > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > > > >

> > > > > > >

> > > > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > > > >

> > > > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > > > >

> > > > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> > > >

> > > > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> > > >

> > > >

> > >

> > > Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

> >

> > A bit of an academic point but ... ideally, there isn't splitting of skills between PVP and PVE ... I think Anet do it as a last resort. There is reason for that; continuity.

>

> They did it back in GW1, back when the balance team were actually competent.

>

> Now they're just an utter waste of space

 

I don't think anything that happened in GW1 has a bearing on GW2, so I don't see the relevance of mentioning it, ever .. unless you're absolutely salty.

 

That doesn't change what I've said; Classes that have too many splits between PVP/PVE is not an ideal situation; they lack a feel of continuity.

Link to comment
Share on other sites

> @"Obtena.7952" said:

> > @"Its Nerfing Time.1495" said:

> > > @"Obtena.7952" said:

> > > > @"Its Nerfing Time.1495" said:

> > > > > @"Kam.4092" said:

> > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > @"TwiceDead.1963" said:

> > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > > > > >

> > > > > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > > > > >

> > > > > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > > > > >

> > > > > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > > > > >

> > > > > > > >

> > > > > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > > > > >

> > > > > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > > > > >

> > > > > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> > > > >

> > > > > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> > > > >

> > > > >

> > > >

> > > > Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

> > >

> > > A bit of an academic point but ... ideally, there isn't splitting of skills between PVP and PVE ... I think Anet do it as a last resort. There is reason for that; continuity.

> >

> > They did it back in GW1, back when the balance team were actually competent.

> >

> > Now they're just an utter waste of space

>

> I don't think anything that happened in GW1 has a bearing on GW2, so I don't see the relevance of mentioning it, ever .. unless you're absolutely salty.

>

> That doesn't change what I've said; Classes that have too many splits between PVP/PVE is not an ideal situation; they lack a feel of continuity.

 

Other than the fact you know, same company, used to have the same team but most of them have left now. Not sure how you managed to miss the obvious but k.

 

If they managed the split in GW1, they can manage it in GW2. It's *really* not difficult. In terms of programming they simply have the PVE skills as the parent class and the PVP child inherit everything, then change the children. PVE is the major focus of GW2 ergo the main balance perspective is PVE first. They can easily then do more balance passes for PVP based stuff without affecting PVE ever, and very simple to maintain too.

 

PVE and PVP don't need continuity, you just have them entirely separate.

Link to comment
Share on other sites

> @"Its Nerfing Time.1495" said:

> > @"Obtena.7952" said:

> > > @"Its Nerfing Time.1495" said:

> > > > @"Obtena.7952" said:

> > > > > @"Its Nerfing Time.1495" said:

> > > > > > @"Kam.4092" said:

> > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > @"TwiceDead.1963" said:

> > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > > > > > >

> > > > > > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > > > > > >

> > > > > > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > > > > > >

> > > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > > > > > >

> > > > > > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > > > > > >

> > > > > > > > >

> > > > > > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > > > > > >

> > > > > > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > > > > > >

> > > > > > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> > > > > >

> > > > > > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> > > > > >

> > > > > >

> > > > >

> > > > > Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

> > > >

> > > > A bit of an academic point but ... ideally, there isn't splitting of skills between PVP and PVE ... I think Anet do it as a last resort. There is reason for that; continuity.

> > >

> > > They did it back in GW1, back when the balance team were actually competent.

> > >

> > > Now they're just an utter waste of space

> >

> > I don't think anything that happened in GW1 has a bearing on GW2, so I don't see the relevance of mentioning it, ever .. unless you're absolutely salty.

> >

> > That doesn't change what I've said; Classes that have too many splits between PVP/PVE is not an ideal situation; they lack a feel of continuity.

>

> Other than the fact you know, same company, used to have the same team but most of them have left now. Not sure how you managed to miss the obvious but k.

>

> If they managed the split in GW1, they can manage it in GW2. It's *really* not difficult. In terms of programming they simply have the PVE skills as the parent class and the PVP child inherit everything, then change the children. PVE is the major focus of GW2 ergo the main balance perspective is PVE first. They can easily then do more balance passes for PVP based stuff without affecting PVE ever, and very simple to maintain too.

>

> PVE and PVP don't need continuity, you just have them entirely separate.

 

I love when people think programming/coding is “simple”.

Link to comment
Share on other sites

> @"Its Nerfing Time.1495" said:

> > @"Obtena.7952" said:

> > > @"Its Nerfing Time.1495" said:

> > > > @"Obtena.7952" said:

> > > > > @"Its Nerfing Time.1495" said:

> > > > > > @"Kam.4092" said:

> > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > @"TwiceDead.1963" said:

> > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > > > > > >

> > > > > > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > > > > > >

> > > > > > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > > > > > >

> > > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > > > > > >

> > > > > > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > > > > > >

> > > > > > > > >

> > > > > > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > > > > > >

> > > > > > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > > > > > >

> > > > > > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> > > > > >

> > > > > > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> > > > > >

> > > > > >

> > > > >

> > > > > Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

> > > >

> > > > A bit of an academic point but ... ideally, there isn't splitting of skills between PVP and PVE ... I think Anet do it as a last resort. There is reason for that; continuity.

> > >

> > > They did it back in GW1, back when the balance team were actually competent.

> > >

> > > Now they're just an utter waste of space

> >

> > I don't think anything that happened in GW1 has a bearing on GW2, so I don't see the relevance of mentioning it, ever .. unless you're absolutely salty.

> >

> > That doesn't change what I've said; Classes that have too many splits between PVP/PVE is not an ideal situation; they lack a feel of continuity.

>

> Other than the fact you know, same company, used to have the same team but most of them have left now. Not sure how you managed to miss the obvious but k.

>

> If they managed the split in GW1, they can manage it in GW2. It's *really* not difficult. In terms of programming they simply have the PVE skills as the parent class and the PVP child inherit everything, then change the children. PVE is the major focus of GW2 ergo the main balance perspective is PVE first. They can easily then do more balance passes for PVP based stuff without affecting PVE ever, and very simple to maintain too.

>

> PVE and PVP don't need continuity, you just have them entirely separate.

 

Nothing obvious about it ... different game, different people, different **kind** of game even. Why anyone would think there should be any similarity in how they play or get balanced makes no sense to begin with.

 

Again, I've provided a reasonable rational for why Anet would not use the split more than absolutely necessary. I would argue that continuity is important but obviously you're into attributing everything to incompetence based on your *cough* professional *cough* opinion about how easy it is instead of objective thought to why it's as it is now. Therefore, I see little point to present that argument with the risk we get regaled with more opinions from you. Clearly, Anet think there is SOME reason to not do what you easily think should be done ... so you should think about that and not assume that you just figured it all out for everyone based on your limited gamechair experiences.

Link to comment
Share on other sites

> @"Lonewolf Kai.3682" said:

> > @"Its Nerfing Time.1495" said:

> > > @"Obtena.7952" said:

> > > > @"Its Nerfing Time.1495" said:

> > > > > @"Obtena.7952" said:

> > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > @"Kam.4092" said:

> > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > @"TwiceDead.1963" said:

> > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > > > > > > >

> > > > > > > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > > > > > > >

> > > > > > > > > > > > >

> > > > > > > > > > > >

> > > > > > > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > > > > > > >

> > > > > > > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > > > > > > >

> > > > > > > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > > > > > > >

> > > > > > > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> > > > > > >

> > > > > > > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> > > > > > >

> > > > > > >

> > > > > >

> > > > > > Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

> > > > >

> > > > > A bit of an academic point but ... ideally, there isn't splitting of skills between PVP and PVE ... I think Anet do it as a last resort. There is reason for that; continuity.

> > > >

> > > > They did it back in GW1, back when the balance team were actually competent.

> > > >

> > > > Now they're just an utter waste of space

> > >

> > > I don't think anything that happened in GW1 has a bearing on GW2, so I don't see the relevance of mentioning it, ever .. unless you're absolutely salty.

> > >

> > > That doesn't change what I've said; Classes that have too many splits between PVP/PVE is not an ideal situation; they lack a feel of continuity.

> >

> > Other than the fact you know, same company, used to have the same team but most of them have left now. Not sure how you managed to miss the obvious but k.

> >

> > If they managed the split in GW1, they can manage it in GW2. It's *really* not difficult. In terms of programming they simply have the PVE skills as the parent class and the PVP child inherit everything, then change the children. PVE is the major focus of GW2 ergo the main balance perspective is PVE first. They can easily then do more balance passes for PVP based stuff without affecting PVE ever, and very simple to maintain too.

> >

> > PVE and PVP don't need continuity, you just have them entirely separate.

>

> I love when people think programming/coding is “simple”.

 

Given that i program in c# and sql, yeah it's pretty simple to me. Note i explained in simple terms so kids like you could *try* to understand.

Link to comment
Share on other sites

> @"Obtena.7952" said:

> > @"Its Nerfing Time.1495" said:

> > > @"Obtena.7952" said:

> > > > @"Its Nerfing Time.1495" said:

> > > > > @"Obtena.7952" said:

> > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > @"Kam.4092" said:

> > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > @"TwiceDead.1963" said:

> > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > > > > > > >

> > > > > > > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > > > > > > >

> > > > > > > > > > > > >

> > > > > > > > > > > >

> > > > > > > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > > > > > > >

> > > > > > > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > > > > > > >

> > > > > > > > > >

> > > > > > > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > > > > > > >

> > > > > > > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > > > > > > >

> > > > > > > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> > > > > > >

> > > > > > > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> > > > > > >

> > > > > > >

> > > > > >

> > > > > > Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

> > > > >

> > > > > A bit of an academic point but ... ideally, there isn't splitting of skills between PVP and PVE ... I think Anet do it as a last resort. There is reason for that; continuity.

> > > >

> > > > They did it back in GW1, back when the balance team were actually competent.

> > > >

> > > > Now they're just an utter waste of space

> > >

> > > I don't think anything that happened in GW1 has a bearing on GW2, so I don't see the relevance of mentioning it, ever .. unless you're absolutely salty.

> > >

> > > That doesn't change what I've said; Classes that have too many splits between PVP/PVE is not an ideal situation; they lack a feel of continuity.

> >

> > Other than the fact you know, same company, used to have the same team but most of them have left now. Not sure how you managed to miss the obvious but k.

> >

> > If they managed the split in GW1, they can manage it in GW2. It's *really* not difficult. In terms of programming they simply have the PVE skills as the parent class and the PVP child inherit everything, then change the children. PVE is the major focus of GW2 ergo the main balance perspective is PVE first. They can easily then do more balance passes for PVP based stuff without affecting PVE ever, and very simple to maintain too.

> >

> > PVE and PVP don't need continuity, you just have them entirely separate.

>

> Nothing obvious about it ... different game, different people, different **kind** of game even. Why anyone would think there should be any similarity in how they play or get balanced makes no sense to begin with.

>

> Again, I've provided a reasonable rational for why Anet would not use the split more than absolutely necessary. I would argue that continuity is important but obviously you're into attributing everything to incompetence based on your *cough* professional *cough* opinion about how easy it is instead of objective thought to why it's as it is now. Therefore, I see little point to present that argument with the risk we get regaled with more opinions from you. Clearly, Anet think there is SOME reason to not do what you easily think should be done ... so you should think about that and not assume that you just figured it all out for everyone based on your limited gamechair experiences.

 

Except it's extremely obvious to anyone who actually bothers to think and/or read.

 

you haven't provided anything that's reasonable nor rational. You are providing opinions and don't want to have to actually deal with an argument because you know you don't have anything.

 

you claiming your opinion is rational or reasonable is hilarious, because it isn't. I highly suggest you learn to read posts thoroughly before commenting.

 

continuity is not required because they are two very different game modes, and if you bothered to read my post, when i explained the code changes, i said how it'd make it actually easier.

 

i don't expect a non-programmer to understand but damn if i didn't simplify it

Link to comment
Share on other sites

> @"Its Nerfing Time.1495" said:

> > @"Lonewolf Kai.3682" said:

> > > @"Its Nerfing Time.1495" said:

> > > > @"Obtena.7952" said:

> > > > > @"Its Nerfing Time.1495" said:

> > > > > > @"Obtena.7952" said:

> > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > @"Kam.4092" said:

> > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > @"TwiceDead.1963" said:

> > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > > > > > > > >

> > > > > > > > > > > > > >

> > > > > > > > > > > > >

> > > > > > > > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > > > > > > > >

> > > > > > > > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > > > > > > > >

> > > > > > > > > > >

> > > > > > > > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > > > > > > > >

> > > > > > > > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > > > > > > > >

> > > > > > > > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> > > > > > > >

> > > > > > > > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> > > > > > > >

> > > > > > > >

> > > > > > >

> > > > > > > Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

> > > > > >

> > > > > > A bit of an academic point but ... ideally, there isn't splitting of skills between PVP and PVE ... I think Anet do it as a last resort. There is reason for that; continuity.

> > > > >

> > > > > They did it back in GW1, back when the balance team were actually competent.

> > > > >

> > > > > Now they're just an utter waste of space

> > > >

> > > > I don't think anything that happened in GW1 has a bearing on GW2, so I don't see the relevance of mentioning it, ever .. unless you're absolutely salty.

> > > >

> > > > That doesn't change what I've said; Classes that have too many splits between PVP/PVE is not an ideal situation; they lack a feel of continuity.

> > >

> > > Other than the fact you know, same company, used to have the same team but most of them have left now. Not sure how you managed to miss the obvious but k.

> > >

> > > If they managed the split in GW1, they can manage it in GW2. It's *really* not difficult. In terms of programming they simply have the PVE skills as the parent class and the PVP child inherit everything, then change the children. PVE is the major focus of GW2 ergo the main balance perspective is PVE first. They can easily then do more balance passes for PVP based stuff without affecting PVE ever, and very simple to maintain too.

> > >

> > > PVE and PVP don't need continuity, you just have them entirely separate.

> >

> > I love when people think programming/coding is “simple”.

>

> Given that i program in c# and sql, yeah it's pretty simple to me. Note i explained in simple terms so kids like you could *try* to understand.

 

Oh we’re going to play this game? Ok, I can do that too. I program in all codes. In fact, large companies hire me and my coders to code software for them. If you actually did know code, you’d know spaghetti coding is never simple. Introducing new coding inside existing code is never to be taken lightly or thought of as simple. So, way to stay classy with the insults and being the adult here. But please, continue. Don’t let me stop you.

 

/SarcasmOff.

Link to comment
Share on other sites

> @"Lonewolf Kai.3682" said:

> > @"Its Nerfing Time.1495" said:

> > > @"Lonewolf Kai.3682" said:

> > > > @"Its Nerfing Time.1495" said:

> > > > > @"Obtena.7952" said:

> > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > @"Obtena.7952" said:

> > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > @"TwiceDead.1963" said:

> > > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > @"Its Nerfing Time.1495" said:

> > > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > > @"Ragnarox.9601" said:

> > > > > > > > > > > > > > > > > @"Kam.4092" said:

> > > > > > > > > > > > > > > > > Those two tomes were OP. Don’t overreact. Guardian got good buffs overall.

> > > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > > LoL OP? While mesmers/mirages still oneshotting ppl. Yea good nerf, as I said, time for wow, my class is getting buffed there. While here every patch is constant nerfing and buffing something that will never be used, next balance patch will be buffing signets and spirit weapons again cause anet does have no clue nor anybody plays guardian in their balance kitten team. enjoy.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > > Hammer was played in PvP, and we got PvE buffs. Guardian has always been in a good spot game wise, don’t cry over some CD increases.

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > > >

> > > > > > > > > > > > > >

> > > > > > > > > > > > > > We got PVE nerfs, or are you just blind? Mores the fact we got PVE nerfs because of PVP

> > > > > > > > > > > > >

> > > > > > > > > > > > > Tomes don’t solely make a Guardian. The only nerf we got is some extra Tome CD added. I’m not blind, and can read fine. If you think Tomes are all that make Firebrand good, then I guess you need to sit down, and read the wiki.

> > > > > > > > > > > > >

> > > > > > > > > > > >

> > > > > > > > > > > > Did I say they made the Guardian? So yeah, you ARE blind. I suggest you learn how to build a character and the difference between PVE and PVP and how they should never interact

> > > > > > > > > > >

> > > > > > > > > > > Judging your overreaction over two nerfed tomes... **Yeah**, it's safe to assume they were carrying your world. I guess it's time to switch to new crutches.

> > > > > > > > > >

> > > > > > > > > > I don't play PVP, only PVE. PVE and PVP should never ever affect one another, nice assumptions kid.

> > > > > > > > >

> > > > > > > > > If you just play PvE, then why does this change matter to you at all? You never use Tomes on CD, and only use them when needing to block or burst heal. If you are using your Tomes on CD, then you aren’t playing well, and are actually destroying your healing, and support output.

> > > > > > > > >

> > > > > > > > >

> > > > > > > >

> > > > > > > > Do I need to bold it or something? PVE and PVP should never affect one another. These nerfs were clearly aimed at PVP yet Anet for god knows what reason, didn't split all of them

> > > > > > >

> > > > > > > A bit of an academic point but ... ideally, there isn't splitting of skills between PVP and PVE ... I think Anet do it as a last resort. There is reason for that; continuity.

> > > > > >

> > > > > > They did it back in GW1, back when the balance team were actually competent.

> > > > > >

> > > > > > Now they're just an utter waste of space

> > > > >

> > > > > I don't think anything that happened in GW1 has a bearing on GW2, so I don't see the relevance of mentioning it, ever .. unless you're absolutely salty.

> > > > >

> > > > > That doesn't change what I've said; Classes that have too many splits between PVP/PVE is not an ideal situation; they lack a feel of continuity.

> > > >

> > > > Other than the fact you know, same company, used to have the same team but most of them have left now. Not sure how you managed to miss the obvious but k.

> > > >

> > > > If they managed the split in GW1, they can manage it in GW2. It's *really* not difficult. In terms of programming they simply have the PVE skills as the parent class and the PVP child inherit everything, then change the children. PVE is the major focus of GW2 ergo the main balance perspective is PVE first. They can easily then do more balance passes for PVP based stuff without affecting PVE ever, and very simple to maintain too.

> > > >

> > > > PVE and PVP don't need continuity, you just have them entirely separate.

> > >

> > > I love when people think programming/coding is “simple”.

> >

> > Given that i program in c# and sql, yeah it's pretty simple to me. Note i explained in simple terms so kids like you could *try* to understand.

>

> Oh we’re going to play this game? Ok, I can do that too. I program in all codes. In fact, large companies hire me and my coders to code software for them. If you actually did know code, you’d know spaghetti coding is never simple. Introducing new coding inside existing code is never to be taken lightly or thought of as simple. So, way to stay classy with the insults and being the adult here. But please, continue. Don’t let me stop you.

>

> /SarcasmOff.

 

By all means, if you want my linkedin profile please pm me and i'll give you that. Then you can pm me there and you'll get a reply.

 

spaghetti code is bad regardless, and if you actually knew code, you'd know that you can make something inherit the properties of another which is what they *should* be doing for pve/pvp split.

 

it's simple enough if you know what you're doing.

 

calling you what you are isn't an insult, don't get upset over it.

Link to comment
Share on other sites

Irrespective on anyone's opinion of the developer's competence on programming(both extremely inappropriate comment along with being totally subjective without any basis in verifiable proof)or comparing ego's based on somebody's self stated superiority at programming(read previous comment about implied competence) all of which are getting away from the discussion at hand. For me while I do believe the amount that the Tomes cool downs were increased is excessive but after some longer consideration I have come to agree that an increase wasn't totally inappropriate but the changes to Courageous Return was seriously over done in that it took a trait that through all the many balance passes had been fine and pretty much removed the majority of it's usefulness. As it was it rewarded a more supportive stance by the Guardian in that when he Rezzed downed players or when successfully was able rally his Courage virtue was fully recharged, now you only decrease the CD by 10 seconds and this impacts all versions of the Guardian not just the Firebrand but it was implemented primarily if not solely because of the Firebrand's Tome issue. Honestly if they still felt the need to curb the usefulness of this Trait but still leave it useful to the of types of Guardian have it decrease the CD by 30 seconds instead. This not unlike the changes that were done when Tenacious Defense replaced Retributive Armor as a Grandmaster trait in Valor in that we lost a trait that was somewhat overpowered in defensively to it changed to trait offers no real value.

Link to comment
Share on other sites

> @"RUNICBLACK.7630" said:

> Irrespective on anyone's opinion of the developer's competence on programming(both extremely inappropriate comment along with being totally subjective without any basis in verifiable proof)or comparing ego's based on somebody's self stated superiority at programming(read previous comment about implied competence) all of which are getting away from the discussion at hand. For me while I do believe the amount that the Tomes cool downs were increased is excessive but after some longer consideration I have come to agree that an increase wasn't totally inappropriate but the changes to Courageous Return was seriously over done in that it took a trait that through all the many balance passes had been fine and pretty much removed the majority of it's usefulness. As it was it rewarded a more supportive stance by the Guardian in that when he Rezzed downed players or when successfully was able rally his Courage virtue was fully recharged, now you only decrease the CD by 10 seconds and this impacts all versions of the Guardian not just the Firebrand but it was implemented primarily if not solely because of the Firebrand's Tome issue. Honestly if they still felt the need to curb the usefulness of this Trait but still leave it useful to the of types of Guardian have it decrease the CD by 30 seconds instead. This not unlike the changes that were done when Tenacious Defense replaced Retributive Armor as a Grandmaster trait in Valor in that we lost a trait that was somewhat overpowered in defensively to it changed to trait offers no real value.

 

You only have to look at their balancing for sometime now to know they have 0 idea what they're doing, couple in with PVE balancing based on PVP (see Chrono/Mes nerfs, multiple Rev nerfs, Guardian nerfs etc), no competent balance team would do *anything* like this.

 

The tome nerfs were PVP implemented and just forced on PVE, so yeah, the increase *is* totally inappropriate.

 

As for self stated superiority, never claimed I was, just pointed out it's hardly difficult to do separate balancing and gave an example of how to do so.

Link to comment
Share on other sites

> @"RUNICBLACK.7630" said:

> Irrespective on anyone's opinion of the developer's competence on programming(both extremely inappropriate comment along with being totally subjective without any basis in verifiable proof)or comparing ego's based on somebody's self stated superiority at programming(read previous comment about implied competence) all of which are getting away from the discussion at hand. For me while I do believe the amount that the Tomes cool downs were increased is excessive but after some longer consideration I have come to agree that an increase wasn't totally inappropriate but the changes to Courageous Return was seriously over done in that it took a trait that through all the many balance passes had been fine and pretty much removed the majority of it's usefulness. As it was it rewarded a more supportive stance by the Guardian in that when he Rezzed downed players or when successfully was able rally his Courage virtue was fully recharged, now you only decrease the CD by 10 seconds and this impacts all versions of the Guardian not just the Firebrand but it was implemented primarily if not solely because of the Firebrand's Tome issue. Honestly if they still felt the need to curb the usefulness of this Trait but still leave it useful to the of types of Guardian have it decrease the CD by 30 seconds instead. This not unlike the changes that were done when Tenacious Defense replaced Retributive Armor as a Grandmaster trait in Valor in that we lost a trait that was somewhat overpowered in defensively to it changed to trait offers no real value.

 

Agreed. Courage virtue was over-tuned too much. I doubt we’ll see any change back though.

Link to comment
Share on other sites

Ok as previously stated there isn't any reason nor is it useful to the discussion to continue to throw shade at the developer's. Have they done things that infuriated or that I thought were wrong , yes of course but they have also done work that I was very happy with also yes and honestly I really don't see that I am in any position to criticize their work when I haven't done it myself and frankly it's this habit of some many people of passing judgement both positive and negative in absolutes terms that destroy any possibility of moving the conservation. I totally understand you have very strong views on this issue but please remember they aren't everybody else's.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...