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Bloodlust vs Cruelty


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> @"TwoGhosts.6790" said:

> > @"Mortifera.6138" said:

> > Not trying to be rude, but you could’ve asked in-game instead of making a whole forum thread about it.

>

> Not trying to be rude, but if you felt his thread had no merit you could've just ignored it.

> Also, I would say Bloodlust.

 

Also there is 0 guarantee that people in map chat would even know. Not too many people even use stacking sigils.

 

Personally I use the Sigil of Stars, because that bit of everything works perfectly.

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Normally you can say that an increase in power leads to better direct results than an increase in critical-rate (precision) or critical-power (ferocity). The reason is rather simple. Precision and Ferocity require a critical hit to be effective. Power improves normal & critical hits. Most power-builds try to reach a critical-hit-chance of 65-70 % (group-play), as there exist group-buffs (Spotter & Banner of Discipline) and Fury, which can boost you up to almost 100 %. The closer you are to 100 % cirt-rate, the more you can think about investing additional stats into ferocity.

 

There is another thing to keep in mind, your survival. It depends a lot on the game-mode you play and your level of skill with your class. But if you happen to die a lot, you may never reach the full capacity of a stacking sigil. So a sigil with fixed stat-increase might be more helpful. Stacking sigils can be useful in Open World PvE or in WvW. If you use it in WvW, keep in mind that killing players grants 5 stacks instantly while killing NPCs only grants one stack. So it is faster to charge up the sigil in competitive, as it should be.

 

Big THANKS for the clarification about the player/npc situation with stacking sigils to @"PeerlessArch.6547" and @"Strider Pj.2193"

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> @"Acheron.4731" said:

> > @"Mortifera.6138" said:

> > Not trying to be rude, but you could’ve asked in-game instead of making a whole forum thread about it.

>

> He could have been in WvW and there was nobody to ask

>

 

HAHAHA. OMG. The truth is hilarious. Ty Acheron.

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> @"HnRkLnXqZ.1870" said:

> Normally you can say that an increase in power leads to better direct results than an increase in critical-rate (precision) or critical-power (ferocity). The reason is rather simple. Precision and Ferocity require a critical hit to be effective. Power improves normal & critical hits. Most power-builds try to reach a critical-hit-chance of 65-70 % (group-play), as there exist group-buffs (Spotter & Banner of Discipline) and Fury, which can boost you up to almost 100 %. The closer you are to 100 % cirt-rate, the more you can think about investing additional stats into ferocity.

>

> There is another thing to keep in mind, your survival. It depends a lot on the game-mode you play and your level of skill with your class. But if you happen to die a lot, you may never reach the full capacity of a stacking sigil. So a sigil with fixed stat-increase might be more helpful. Stacking sigils can be useful in Open World PvE or in WvW. If you use it in WvW, charge it up on NPCs (ambient yellow creatures & guards) only. The bonus on NPCs is 10, the bonus on players is 5. It takes a while to charge it up, but the boost will be significant.

 

Pretty sure the bonus stacks from NPCs/creatures is 1 and players is 5.

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Tested it again with a Superior Sigil of Bloodlust in WvW. Started with 2,176 power without stack. Killed 3 Drakes, 2206 power. 2206 - 2176 = 30. 30 / 3 = 10.

 

Both tooltip and wiki state that difference: 10 for NPC kill, 5 for player kill.

 

It would be better if we had the higher bonus for player-player interaction in competitive-modes. But that is/was a decision from the balance team. I guess they did not expect players to farm NPCs in WvW to stack up the sigil.

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> @"HnRkLnXqZ.1870" said:

> Tested it again with a Superior Sigil of Bloodlust in WvW. Started with 2,176 power without stack. Killed 3 Drakes, 2206 power. 2206 - 2176 = 30. 30 / 3 = 10.

>

> Both tooltip and wiki state that difference: 10 for NPC kill, 5 for player kill.

 

He meant you get 1 stack for a NPC kill and 5 stacks for a Player kill.

 

Each stack gives you 10 points. So.. 10 points x 3 stacks = 30 points of buff.

 

If you had killed one player : 5 stacks x 10 points = 50 points of buff.

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> @"Acheron.4731" said:

> > @"Mortifera.6138" said:

> > Not trying to be rude, but you could’ve asked in-game instead of making a whole forum thread about it.

>

> He could have been in WvW and there was nobody to ask

>

That sounds about right....

 

Hummm let me see there’s 2 sides... empty and stacked, on empty obviously none to ask, on stacked pvd vs empty server, chat were to condensed to notice Op with how greatly an amazing the Zerg beats empty server....

 

Zerg instantly assume empty sever = full of bad players.

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