memausz.7264 Posted December 31, 2019 Share Posted December 31, 2019 Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 31, 2019 Share Posted December 31, 2019 you said dagger pistol, but its sword pistol. daredevil can't remove revealed, that's deadeye. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 31, 2019 Share Posted December 31, 2019 > @"memausz.7264" said: > Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. You need to learn the evade animations. If you can do that then you can put pressure on them, which thieves cant take much of. Link to comment Share on other sites More sharing options...
azzardome.9184 Posted December 31, 2019 Share Posted December 31, 2019 ok https://wiki.guildwars2.com/wiki/Big_Boomer  Link to comment Share on other sites More sharing options...
apharma.3741 Posted December 31, 2019 Share Posted December 31, 2019 > @"bluri.2653" said: > Just dodge looool or walk out of it? Next thief elite spec weapon is a feather duster to make sure no-one dies to it. 09/19/2021—September 19 Release Notes: * Feather Duster tickle coefficient reduced by 50%, too many people were dying of laughter. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted December 31, 2019 Share Posted December 31, 2019 Ok, so not only you don't actually know what weapon set you are complaining about but you also confuse the build with an entirely different spec _(DrD removing reveal, jesus)_ So, its **EXTREMELY** obvious that you never even attempted to find out how to play against it, hell you didn't even attempt to find out **what** it is that you're getting farmed by. As such this is probably the most legit and deserved _"freaking **L2P** already!"_ Or a troll, don't care anymore there is no difference. Link to comment Share on other sites More sharing options...
verskore.4312 Posted December 31, 2019 Share Posted December 31, 2019 > @"Paradoxoglanis.1904" said: > > @"memausz.7264" said: > > Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. > > You need to learn the evade animations. If you can do that then you can put pressure on them, which thieves cant take much of. Ok, tell us how to put pressure on a s/p thief oh great gamer Link to comment Share on other sites More sharing options...
Sobx.1758 Posted December 31, 2019 Share Posted December 31, 2019 > @"Stand The Wall.6987" said: > you said dagger pistol, but its sword pistol. daredevil can't remove revealed, that's deadeye. Â lmao, that hilarious and I think it shows the state of mind of some of the forum complainers. OP didn't even bother looking into it, just lost, didn't understand why and then immediately came to the boards to complain and ask for nerfs. :D Link to comment Share on other sites More sharing options...
saerni.2584 Posted December 31, 2019 Share Posted December 31, 2019 > @"Sobx.1758" said: > > @"Stand The Wall.6987" said: > > you said dagger pistol, but its sword pistol. daredevil can't remove revealed, that's deadeye. > > lmao, that hilarious and I think it shows the state of mind of some of the forum complainers. OP didn't even bother looking into it, just lost, didn't understand why and then immediately came to the boards to complain and ask for nerfs. :D Â Rock is OP, nerf paper. Link to comment Share on other sites More sharing options...
babazhook.6805 Posted December 31, 2019 Share Posted December 31, 2019 > @"Sobx.1758" said: > > @"Stand The Wall.6987" said: > > you said dagger pistol, but its sword pistol. daredevil can't remove revealed, that's deadeye. > > lmao, that hilarious and I think it shows the state of mind of some of the forum complainers. OP didn't even bother looking into it, just lost, didn't understand why and then immediately came to the boards to complain and ask for nerfs. :D Â Well perhaps he one of those that think the INI system allows a thief to pick every trait from every trait line. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 31, 2019 Share Posted December 31, 2019 > @"verskore.4312" said: > > @"Paradoxoglanis.1904" said: > > > @"memausz.7264" said: > > > Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. > > > > You need to learn the evade animations. If you can do that then you can put pressure on them, which thieves cant take much of. > > Ok, tell us how to put pressure on a s/p thief oh great gamer Learn when evade frames start and end based on animations. Then attack them so your skills land outside of those evade windows. Some skills lock thieves in an animation, and the evade duration is usually less than the animation duration. If they are spamming skills and chaining evades, they will run out of initiative and cooldowns very quickly. If they are playing more cautiously and kiting then you have time to set up attacks/combos, bait steal/headshot, or re-sustain. Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted December 31, 2019 Share Posted December 31, 2019 > @"verskore.4312" said: > > @"Paradoxoglanis.1904" said: > > > @"memausz.7264" said: > > > Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. > > > > You need to learn the evade animations. If you can do that then you can put pressure on them, which thieves cant take much of. > > Ok, tell us how to put pressure on a s/p thief oh great gamer If playing the class/build, dying a lot, finding out why you're dying a lot, or just generally asking how to beat the spec - AKA, playing the game - was too much effort, why am I to believe you're going to ignore any advice given to you, anyways? I'll give you two major pointers and maybe you'll actually do some homework because I'm feeling nice today. - Initiative is finite and PW costs a fair amount relative to the total initiative pool. Track time and initiative usage. - PW has a delay and can be interrupted/the thief nuked in said time. That generally should suffice. The build concept has existed forever and is only now a problem because the specs are so braindead these days people forgot what skilled play is. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 31, 2019 Share Posted December 31, 2019 > @"memausz.7264" said: > Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. What a world of difference not having heavy Elixir stab uptime to steamroll game mechanics makes.  > @"verskore.4312" said: > Ok, tell us how to put pressure on a s/p thief oh great gamer  Figure out what it means. The evade window hasn't changed since 2013. Link to comment Share on other sites More sharing options...
lightstalker.1498 Posted December 31, 2019 Share Posted December 31, 2019 By your complaints we have someone out there running daredevil and deadeye on a dagger pistol weapon set with low skill owning high level players with pistol whip. /asspalm Link to comment Share on other sites More sharing options...
Killthehealersffs.8940 Posted December 31, 2019 Share Posted December 31, 2019 > @"Azure The Heartless.3261" said: > > @"memausz.7264" said: > > Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. > > What a world of difference not having heavy Elixir stab uptime to steamroll game mechanics makes. > > > @"verskore.4312" said: > > Ok, tell us how to put pressure on a s/p thief oh great gamer > > > > Figure out what it means. The evade window hasn't changed since 2013.  Now the Devs should force the Animation to be completed and you cannot stop the aftercast/or move , when you dodge or swap weapons . (if you can move or do any attack after the evade animation have eneded , then its internal cd- , so you cannot chain 2 attacks) And removes the 0.5 sec cast on most attacks on other classes :P  edit 2 : yeah.... there is not aftercast vunibility Movng ...either when the first chain hit or 3rd or last, stops the attack , whiile until that point keeping your evade frames Only when you stun the enemy at the first you dont have evade Hmm they reduced the intrenal cd , from this 2013 video ....its more fluent now , to showcase the fluency of the engine . Where is that Programmer ? In the future console game ?   Link to comment Share on other sites More sharing options...
Ysmir.4986 Posted January 1, 2020 Share Posted January 1, 2020 too many people baited by troll post Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted January 1, 2020 Share Posted January 1, 2020 > @"Ysmir.4986" said: > too many people baited by troll post > Â This reminds me of the condi thief post lol... Link to comment Share on other sites More sharing options...
TorQ.7041 Posted January 2, 2020 Share Posted January 2, 2020 > @"Paradoxoglanis.1904" said: > > @"verskore.4312" said: > > > @"Paradoxoglanis.1904" said: > > > > @"memausz.7264" said: > > > > Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. > > > > > > You need to learn the evade animations. If you can do that then you can put pressure on them, which thieves cant take much of. > > > > Ok, tell us how to put pressure on a s/p thief oh great gamer > > Learn when evade frames start and end based on animations. Then attack them so your skills land outside of those evade windows. Some skills lock thieves in an animation, and the evade duration is usually less than the animation duration. If they are spamming skills and chaining evades, they will run out of initiative and cooldowns very quickly. If they are playing more cautiously and kiting then you have time to set up attacks/combos, bait steal/headshot, or re-sustain. Â Excatly this. Â Better players always evade my PW. Cc me at the end of animation. I burn my cool downs till I got nothing then cc gg me. Now a days I have to force dodge to end pw to avoid putting my self in danger, which eats at my ability to do anything. Â No doubt pw will be nerfed tbh. Ppl will complain till it's nerfed to the ground n u can't play thief again. Link to comment Share on other sites More sharing options...
chiri.9087 Posted January 2, 2020 Share Posted January 2, 2020 ΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞ Link to comment Share on other sites More sharing options...
TorQ.7041 Posted January 2, 2020 Share Posted January 2, 2020 > @"Sikieiki.3189" said: > > @"TorQ.7041" said: > > > @"Paradoxoglanis.1904" said: > > > > @"verskore.4312" said: > > > > > @"Paradoxoglanis.1904" said: > > > > > > @"memausz.7264" said: > > > > > > Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. > > > > > > > > > > You need to learn the evade animations. If you can do that then you can put pressure on them, which thieves cant take much of. > > > > > > > > Ok, tell us how to put pressure on a s/p thief oh great gamer > > > > > > Learn when evade frames start and end based on animations. Then attack them so your skills land outside of those evade windows. Some skills lock thieves in an animation, and the evade duration is usually less than the animation duration. If they are spamming skills and chaining evades, they will run out of initiative and cooldowns very quickly. If they are playing more cautiously and kiting then you have time to set up attacks/combos, bait steal/headshot, or re-sustain. > > > > Excatly this. > > > > Better players always evade my PW. Cc me at the end of animation. I burn my cool downs till I got nothing then cc gg me. Now a days I have to force dodge to end pw to avoid putting my self in danger, which eats at my ability to do anything. > > > > No doubt pw will be nerfed tbh. Ppl will complain till it's nerfed to the ground n u can't play thief again. > > If you think s/p thief isn't broken you don't understand conquest. The weakness of thief was always that you had to give up your ability to fight in favor of mobility, but with s/p you are very strong in even fights while still having broken mobility and team stealth. I didn't say anything about being broken. You did. I simply agreed on how to beat a pw thief. I do think that the daze should be shortened or removed.  Also funny how you mention mobility being broke. Every class basically has swiftness and leaps nowadays. You decap something. 10 seconds later it's recapped. Of thief builds are basically obsolete.  Team stealth is really only used at the beginning of the game. You simply can't do pistol 5 and bow in the middle of a game and you won't take refuge or something silly just for that. Link to comment Share on other sites More sharing options...
Justine.6351 Posted January 2, 2020 Share Posted January 2, 2020 But does it shoot laserbeams too? If no, then no op. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted January 2, 2020 Share Posted January 2, 2020 > @"TorQ.7041" said: > > @"Sikieiki.3189" said: > > > @"TorQ.7041" said: > > > > @"Paradoxoglanis.1904" said: > > > > > @"verskore.4312" said: > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > @"memausz.7264" said: > > > > > > > Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. > > > > > > > > > > > > You need to learn the evade animations. If you can do that then you can put pressure on them, which thieves cant take much of. > > > > > > > > > > Ok, tell us how to put pressure on a s/p thief oh great gamer > > > > > > > > Learn when evade frames start and end based on animations. Then attack them so your skills land outside of those evade windows. Some skills lock thieves in an animation, and the evade duration is usually less than the animation duration. If they are spamming skills and chaining evades, they will run out of initiative and cooldowns very quickly. If they are playing more cautiously and kiting then you have time to set up attacks/combos, bait steal/headshot, or re-sustain. > > > > > > Excatly this. > > > > > > Better players always evade my PW. Cc me at the end of animation. I burn my cool downs till I got nothing then cc gg me. Now a days I have to force dodge to end pw to avoid putting my self in danger, which eats at my ability to do anything. > > > > > > No doubt pw will be nerfed tbh. Ppl will complain till it's nerfed to the ground n u can't play thief again. > > > > If you think s/p thief isn't broken you don't understand conquest. The weakness of thief was always that you had to give up your ability to fight in favor of mobility, but with s/p you are very strong in even fights while still having broken mobility and team stealth. > > I didn't say anything about being broken. You did. I simply agreed on how to beat a pw thief. > > I do think that the daze should be shortened or removed. > > Also funny how you mention mobility being broke. Every class basically has swiftness and leaps nowadays. You decap something. 10 seconds later it's recapped. Of thief builds are basically obsolete. > > Team stealth is really only used at the beginning of the game. You simply can't do pistol 5 and bow in the middle of a game and you won't take refuge or something silly just for that.  yes, other classes can if they build for it, and probably not even mete builds. with theif all you have to do is trait daredevil and short bow and thats it because EVERYONE is going to take shadowstep. and this is where I think the issue is with s/p. t still can decap/+1 just as good as d/p did but it can actually fight and force people of nodes too. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted January 2, 2020 Share Posted January 2, 2020 > @"Fat Disgrace.4275" said: > > @"TorQ.7041" said: > > > @"Sikieiki.3189" said: > > > > @"TorQ.7041" said: > > > > > @"Paradoxoglanis.1904" said: > > > > > > @"verskore.4312" said: > > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > > @"memausz.7264" said: > > > > > > > > Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. > > > > > > > > > > > > > > You need to learn the evade animations. If you can do that then you can put pressure on them, which thieves cant take much of. > > > > > > > > > > > > Ok, tell us how to put pressure on a s/p thief oh great gamer > > > > > > > > > > Learn when evade frames start and end based on animations. Then attack them so your skills land outside of those evade windows. Some skills lock thieves in an animation, and the evade duration is usually less than the animation duration. If they are spamming skills and chaining evades, they will run out of initiative and cooldowns very quickly. If they are playing more cautiously and kiting then you have time to set up attacks/combos, bait steal/headshot, or re-sustain. > > > > > > > > Excatly this. > > > > > > > > Better players always evade my PW. Cc me at the end of animation. I burn my cool downs till I got nothing then cc gg me. Now a days I have to force dodge to end pw to avoid putting my self in danger, which eats at my ability to do anything. > > > > > > > > No doubt pw will be nerfed tbh. Ppl will complain till it's nerfed to the ground n u can't play thief again. > > > > > > If you think s/p thief isn't broken you don't understand conquest. The weakness of thief was always that you had to give up your ability to fight in favor of mobility, but with s/p you are very strong in even fights while still having broken mobility and team stealth. > > > > I didn't say anything about being broken. You did. I simply agreed on how to beat a pw thief. > > > > I do think that the daze should be shortened or removed. > > > > Also funny how you mention mobility being broke. Every class basically has swiftness and leaps nowadays. You decap something. 10 seconds later it's recapped. Of thief builds are basically obsolete. > > > > Team stealth is really only used at the beginning of the game. You simply can't do pistol 5 and bow in the middle of a game and you won't take refuge or something silly just for that. > > yes, other classes can if they build for it, and probably not even mete builds. with theif all you have to do is trait daredevil and short bow and thats it because EVERYONE is going to take shadowstep. > > and this is where I think the issue is with s/p. t still can decap/+1 just as good as d/p did but it can actually fight and force people of nodes too. Even heavily nerfed dp has a much stronger presence in a plus 1... Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted January 2, 2020 Share Posted January 2, 2020 > @"Dantheman.3589" said: > > @"Fat Disgrace.4275" said: > > > @"TorQ.7041" said: > > > > @"Sikieiki.3189" said: > > > > > @"TorQ.7041" said: > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > @"verskore.4312" said: > > > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > > > @"memausz.7264" said: > > > > > > > > > Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. > > > > > > > > > > > > > > > > You need to learn the evade animations. If you can do that then you can put pressure on them, which thieves cant take much of. > > > > > > > > > > > > > > Ok, tell us how to put pressure on a s/p thief oh great gamer > > > > > > > > > > > > Learn when evade frames start and end based on animations. Then attack them so your skills land outside of those evade windows. Some skills lock thieves in an animation, and the evade duration is usually less than the animation duration. If they are spamming skills and chaining evades, they will run out of initiative and cooldowns very quickly. If they are playing more cautiously and kiting then you have time to set up attacks/combos, bait steal/headshot, or re-sustain. > > > > > > > > > > Excatly this. > > > > > > > > > > Better players always evade my PW. Cc me at the end of animation. I burn my cool downs till I got nothing then cc gg me. Now a days I have to force dodge to end pw to avoid putting my self in danger, which eats at my ability to do anything. > > > > > > > > > > No doubt pw will be nerfed tbh. Ppl will complain till it's nerfed to the ground n u can't play thief again. > > > > > > > > If you think s/p thief isn't broken you don't understand conquest. The weakness of thief was always that you had to give up your ability to fight in favor of mobility, but with s/p you are very strong in even fights while still having broken mobility and team stealth. > > > > > > I didn't say anything about being broken. You did. I simply agreed on how to beat a pw thief. > > > > > > I do think that the daze should be shortened or removed. > > > > > > Also funny how you mention mobility being broke. Every class basically has swiftness and leaps nowadays. You decap something. 10 seconds later it's recapped. Of thief builds are basically obsolete. > > > > > > Team stealth is really only used at the beginning of the game. You simply can't do pistol 5 and bow in the middle of a game and you won't take refuge or something silly just for that. > > > > yes, other classes can if they build for it, and probably not even mete builds. with theif all you have to do is trait daredevil and short bow and thats it because EVERYONE is going to take shadowstep. > > > > and this is where I think the issue is with s/p. t still can decap/+1 just as good as d/p did but it can actually fight and force people of nodes too. > > Even heavily nerfed dp has a much stronger presence in a plus 1... How? When the only thing it's got is a 5k? Back stab and that's it, the rest of the weapon set s/p has Link to comment Share on other sites More sharing options...
babazhook.6805 Posted January 2, 2020 Share Posted January 2, 2020 > @"Sikieiki.3189" said: > > @"TorQ.7041" said: > > > @"Paradoxoglanis.1904" said: > > > > @"verskore.4312" said: > > > > > @"Paradoxoglanis.1904" said: > > > > > > @"memausz.7264" said: > > > > > > Look, for people whose APMs and mindset can scale into really high level gameplay, good for you, that's fantastic. But at some point, the build allows even less skilled players to consistently outperform all the other classes... an in this case, dagger pistol daredevils in particular using Roll for Initiative can just SPAM Pistol Whip without even thinking about it. Not only does it CC, but it also provides evade frames AND it has such high synergy with stealth and ports AND with a particular choice of traits, cleanses conditions. You can't fight it by dodging, they will out-evade you, they can remove revealed with their elite skill, so that's not much of a counter... I suppose the idea is that they are supposed to be glass, so just break them first? But that is broken down by all the other things it has working for it. Please nerf these trait lines and increase the initiative for Pistol Whip (because it's also a problem on core thief as well). Thank you. > > > > > > > > > > You need to learn the evade animations. If you can do that then you can put pressure on them, which thieves cant take much of. > > > > > > > > Ok, tell us how to put pressure on a s/p thief oh great gamer > > > > > > Learn when evade frames start and end based on animations. Then attack them so your skills land outside of those evade windows. Some skills lock thieves in an animation, and the evade duration is usually less than the animation duration. If they are spamming skills and chaining evades, they will run out of initiative and cooldowns very quickly. If they are playing more cautiously and kiting then you have time to set up attacks/combos, bait steal/headshot, or re-sustain. > > > > Excatly this. > > > > Better players always evade my PW. Cc me at the end of animation. I burn my cool downs till I got nothing then cc gg me. Now a days I have to force dodge to end pw to avoid putting my self in danger, which eats at my ability to do anything. > > > > No doubt pw will be nerfed tbh. Ppl will complain till it's nerfed to the ground n u can't play thief again. > > If you think s/p thief isn't broken you don't understand conquest. The weakness of thief was always that you had to give up your ability to fight in favor of mobility, but with s/p you are very strong in even fights while still having broken mobility and team stealth. S/p thief has existed about as long as Conquest mode has. Why were these same problems not noted years ago? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now