Jump to content
  • Sign Up

Unless you delete firebrand, the gamemode will end


Arheundel.6451

Recommended Posts

Never wished for a spec to be completely deleted as much as Firebrand....**the support is just broken** and makes the already OP necro that much worst to deal with especially when it comes in a pack of 20+. WvW was the only thing bringing me back to GW2 after the fiasco of Pvp...now the game is truly not worth playing for the first time in 8 years, was already resigned of not being able to roam anymore given how direct dmg was completely gutted...so you go and try to have at least some resemblance of fun while zerging.......I am completely useless...can't do enough dmg with zerker stats...or support/heal anybody with nomad/minstrel stats...unless I play a guardian or necro.

 

Call me whatever you want...keep it this gem of game design

Link to comment
Share on other sites

  • Replies 54
  • Created
  • Last Reply

Top Posters In This Topic

_Grabs popcorn_

 

Yes, the one thing WvW currently needs is even LESS stability. /s

 

Meanwhile you forgot to mention support scrappers and support tempest as primary cleanse and heal supports actually needed next to Firebrand, but who cares, it makes the statement less impactful if Firebrand is not the ONLY support spec right?

Link to comment
Share on other sites

To be honest, Guardians have always been the backbone of any WvW setup since beta. The problem is not actually the Firebrand spec itself but the lack of other real useful support specs. Decent access to AoE stability + decent support has always been key and will probably always be. Now, deleting Firebrand would only shift the balance into bringing more revenants probably since it is the next class with easier access to AoE stability.

 

On the other hand, Guardians, warriors, necros have been in the WvW meta from the beginning. In fact, actually you can see a lot more variety in the classes used. Engineers, revenants, elementalists and event thieves are usually present in the class composition of the WvW guilds. If only rangers and mesmers would get a little more love, they could be brought into them as well.

 

So, there is no problem with the firebrand itself other than the need for balance against what other classes have to offer.

Link to comment
Share on other sites

> @"Cyninja.2954" said:

> _Grabs popcorn_

>

> Yes, the one thing WvW currently needs is even LESS stability. /s

>

> Meanwhile you forgot to mention support scrappers and support tempest as primary cleanse and heal supports actually needed next to Firebrand, but who cares, it makes the statement less impactful if Firebrand is not the ONLY support spec right?

 

Neither scrapper or tempest have access to aoe burn/weakness/cripple etc etc while supporting. Maybe just maybe **shared stability should be very very limited** and devs should force people to bring at least one form of personal stability instead than monopolize the game with the only class capable of multiple source of shared stability.

 

**Can we have some variety in this game after 8 years?**

 

They nerf the roaming scene at every corner...but it's fine to have the same 2-3 classes dominating the rest of the game mode since launch, if they want "variety" in the roaming scene which is absurd to start with...can we have some variety maybe in the main attraction of the gamemode which would be zerging?

 

Nothing but melee trains of guardians/necros or pirateship with guardian/necros or boonmeta with guardian/necro or condimeta with guardian/necro for 8 years straight....kitten for real

 

Link to comment
Share on other sites

> @"Arheundel.6451" said:

> > @"Cyninja.2954" said:

> > _Grabs popcorn_

> >

> > Yes, the one thing WvW currently needs is even LESS stability. /s

> >

> > Meanwhile you forgot to mention support scrappers and support tempest as primary cleanse and heal supports actually needed next to Firebrand, but who cares, it makes the statement less impactful if Firebrand is not the ONLY support spec right?

>

> Neither scrapper or tempest have access to aoe burn/weakness/cripple etc etc while supporting. Maybe just maybe **shared stability should be very very limited** and devs should force people to bring at least one form of personal stability instead than monopolize the game with the only class capable of multiple source of shared stability.

>

> **Can we have some variety in this game after 8 years?**

>

> They nerf the roaming scene at every corner...but it's fine to have the same 2-3 classes dominating the rest of the game mode since launch, if they want "variety" in the roaming scene which is absurd to start with...can we have some variety maybe in the main attraction of the gamemode which would be zerging?

>

> Nothing but melee trains of guardians/necros or pirateship with guardian/necros or boonmeta with guardian/necro or condimeta with guardian/necro for 8 years straight....kitten for real

>

 

I thought this was about support Firebrand? Are you mixing up specs that you are complaining about?

Link to comment
Share on other sites

> @"Arheundel.6451" said:

> Nothing but melee trains of guardians/necros or pirateship with guardian/necros or boonmeta with guardian/necro or condimeta with guardian/necro for 8 years straight....kitten for real

>

 

Not 8 years straight. In core necromancer were part of the meta but not as center pieces. Warrior and elementalists used to be a lot more important than the necromancer. Warrior because stability worked differently and elementalists because they could dish out shitload of damage from range and siege weapon were less of a thing. Core meta wasn't called GWEN for nothing.

 

Revenant also let it's overwhelming presence dominate WvW for quite some time. You know, the infamous _hammer train_.

 

Don't get me wrong I don't think guardian (FB) and necromancer are in an healthy state in the game, yet your statement that they dominated WvW for 8 year straigth is wrong in itself. Both guardian and necromancer used to be useful to take alongside other professions until PoF. Nothing more nothing less. It's after PoF that they overwhelmed WvW and raids started to stack them.

Link to comment
Share on other sites

> @"Arheundel.6451" said:

> > @"Cyninja.2954" said:

> > _Grabs popcorn_

> >

> > Yes, the one thing WvW currently needs is even LESS stability. /s

> >

> > Meanwhile you forgot to mention support scrappers and support tempest as primary cleanse and heal supports actually needed next to Firebrand, but who cares, it makes the statement less impactful if Firebrand is not the ONLY support spec right?

>

> Neither scrapper or tempest have access to aoe burn/weakness/cripple etc etc while supporting. Maybe just maybe **shared stability should be very very limited** and devs should force people to bring at least one form of personal stability instead than monopolize the game with the only class capable of multiple source of shared stability.

>

> **Can we have some variety in this game after 8 years?**

>

> They nerf the roaming scene at every corner...but it's fine to have the same 2-3 classes dominating the rest of the game mode since launch, if they want "variety" in the roaming scene which is absurd to start with...can we have some variety maybe in the main attraction of the gamemode which would be zerging?

>

> Nothing but melee trains of guardians/necros or pirateship with guardian/necros or boonmeta with guardian/necro or condimeta with guardian/necro for 8 years straight....kitten for real

>

 

Uhhh... tempest spams fire aura for burn and the 10 target shout trait applies weakness no?

 

Tempest even has access to cripple and if played ,massiv aoe imob spam with arcane.

 

If you play blinding ashes , you can even blind spam on mass on a zerg.

 

Seriously dude, you overestimate how good scourge and firebrand are currently .

 

Link to comment
Share on other sites

> @"Arheundel.6451" said:

> > @"Cyninja.2954" said:

> > _Grabs popcorn_

> >

> > Yes, the one thing WvW currently needs is even LESS stability. /s

> >

> > Meanwhile you forgot to mention support scrappers and support tempest as primary cleanse and heal supports actually needed next to Firebrand, but who cares, it makes the statement less impactful if Firebrand is not the ONLY support spec right?

>

> Neither scrapper or tempest have access to aoe burn/weakness/cripple etc etc while supporting. Maybe just maybe **shared stability should be very very limited** and devs should force people to bring at least one form of personal stability instead than monopolize the game with the only class capable of multiple source of shared stability.

>

> **Can we have some variety in this game after 8 years?**

>

> They nerf the roaming scene at every corner...but it's fine to have the same 2-3 classes dominating the rest of the game mode since launch, if they want "variety" in the roaming scene which is absurd to start with...can we have some variety maybe in the main attraction of the gamemode which would be zerging?

>

> Nothing but melee trains of guardians/necros or pirateship with guardian/necros or boonmeta with guardian/necro or condimeta with guardian/necro for 8 years straight....kitten for real

>

 

Well, tempest DO have access to AoE burn, weakness and cripple while supporting so I think you are being quite unreasonable. Besides, is not like all those extras that you mentioned were actually broken or something. Actually I doubt any decent player is taking (for example) weakness into a guardian build for example. There are a lot of far better options.

 

Like I said in my previous post, I am all in for more variety but this does not have to necessarily come in the form of destroying one class to make another one viable. The other classes are the ones that should be getting some love in order to allow some kind of shift in the meta.

Anyway, I think you should try to analyze you complain and check that the problem relies much deeper on than what your "nerf guardians and necros" argument suggests. The real problem is related to how the stability has such a big impact in WvW zerg gameplay and therefore how the classes who more effectively give and remove it are the key of the meta since launch.

Link to comment
Share on other sites

Less stability = more pirateship gameplay.

More stability = more melee gameplay.

 

Facts from a dude whose playing this game since launch:

 

Players HATE playing via pirateship.

Players LOVE playing melee gameplay.

 

Unpopular fact:

 

WvW isnt orientated on roaming. Its orientated around large scale combat as the game mode itself means Mass Scale Player vs Player - WvW.

 

 

If you can not understand the concept on why there is a special stability share class needed against 50 shades of boon corruption and crowd control skills that makes any sort of melee movement impossible, then dont make any more threads.

Link to comment
Share on other sites

> @"ArlAlt.1630" said:

> Fb is actually bad now. Not sure what you're on about...

 

Seriously, people need to get a dps meter and see for themselves. FB healing is complete garbage compared to scrapper and tempest, hell even druid and tablet rev can heal for 2x what a fb can.

 

You don't need healing power to support with a FB, just boon duration.

Link to comment
Share on other sites

> @"RisenHowl.2419" said:

> > @"ArlAlt.1630" said:

> > Fb is actually bad now. Not sure what you're on about...

>

> Seriously, people need to get a dps meter and see for themselves. FB healing is complete garbage compared to scrapper and tempest, hell even druid and tablet rev can heal for 2x what a fb can.

>

> You don't need healing power to support with a FB, just boon duration.

 

Now, now... FB brings a lot more to the table than just healing.

Link to comment
Share on other sites

burnbrand is absolutely not the main condispammer... idk where you live, the offensive condi fb is only the noobfarm. and for keeping things up, you cannot nerf firebrands sustain more. it got yet hit more than enough.

 

nerfing sustain is what really kills Wvw, if anything; promotes people to play the easy sniper classes, and Wvw has yet far too many ranger, thief or other pointless 1v1 builds. if we're beeing honest, the only ranger in wvw should be druid, and thieves should be really rare - not camping keeps and chasing the respawning people of a zerg in groups of 10 daredevils.

 

the legit dmg classes are those who can support a team, provide boons etc and have access to aoe attacks.

 

the complaints here are sometimes funny - every format has a meta. sth that excells for specific jobs. we should not try to make everything bad, just because people want to use bad builds. show some respect to Wvw as a format and try to learn the stuff that works.

Link to comment
Share on other sites

More access to short duration party stability across classes would be more helpful than nerfing firebrand even more. You sort of have it on Bulwark gyro's defense field (scrapper), Inspiring Reinforcement (revenant), and mantra of concentration (mesmers) ; "Eye of the Storm" on tempests and Throw Elixir U (engineer) act more reactive to break stun.

The last thing you want is a pirate ship condi meta.

Link to comment
Share on other sites

It is a problem but they need to rework both what core gurd and DH gets to make them viable for use as well as other classes getting some ability to stab support maybe a rune set. Firebrands books do give them too much support as well as there mantas for wvw.

Link to comment
Share on other sites

imo other supports could be better picks but for the most part they need minor tweaks to their skills, such as: radius/ duration/ cleanse increases, short duration shared stab + other boons, as well as a mechanic that is unique to that class. I don't expect these changes to replace guard, but increase viability and variability across the board. that druid elite glyph is a perfect example of a unique mechanic.

Link to comment
Share on other sites

> @"dikkejonko.5803" said:

> > @"Voltekka.2375" said:

> > -cleansing sigil

> > -antitoxin runes

> > -condi dura reduction food

> > -utilities/traits that remove conditions.

> >

> > If you still die to burn guard, I dont know what to say

>

> then you got nice condi res and nothing else, gg

 

You dont actually have to run all of those at the same time, just saying. But people want the same build to work against everything, that is wrong, too.

Link to comment
Share on other sites

> @"ArlAlt.1630" said:

> > @"RisenHowl.2419" said:

> > > @"ArlAlt.1630" said:

> > > Fb is actually bad now. Not sure what you're on about...

> >

> > Seriously, people need to get a dps meter and see for themselves. FB healing is complete garbage compared to scrapper and tempest, hell even druid and tablet rev can heal for 2x what a fb can.

> >

> > You don't need healing power to support with a FB, just boon duration.

>

> Now, now... FB brings a lot more to the table than just healing.

 

You don't need healing power to support with a FB, **just boon duration**.

Link to comment
Share on other sites

I agree with support firebrand being overtuned but burn Firebrand? That burn damage sure hurts with minstrel gear. FBs can run burn but they can't really heal unless they're doing some weird celestia meme.

 

You guys are dying to burn core guard/dh.... should probably learn what you're being killed by.

 

Even if we delete Firebrand, there will still be condis and burns. They'll be even worse. And no, nobody wants your snowflake build in squad still.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...