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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. > @"SehferViega.8725" said:

    > > @"Sylanna.1947" said:

    > > When every single thief in pvp is running the same elite, it's time to do something about this ridiculous god-mode skill. And the fact that improv can instantly recharge it is just BS. I don't know how there aren't more complaints about it since it's been over-tuned for so long.. I guess there were bigger fish to fry?

    >

    > Cause others elite suck and thieves has been so nerfed from the Deadeye introduction that the Daggers Storm choice is mandatory.

    >

    > Instead of asking always and only nerf, try to ask for a TRUE balance.

     

    Very true.

    Unfortunately most of the community dislike the class they would rather see it gutted to the point seeing one means free bag .Arenet unfortunately seems to be helping that realization come true for the community

  2. I like that they're trying to change things up and its great they're trying to push DD into a brawler spec. The issue is before arenanet actually made the decision to push DD into a brawler spec they should have had a discussion about what and how far they would realistically have to go with the changes to make DD a actual viable brawler given it's current level of sustain and damage with consideration of where the classes at a whole right now in today's iteration of the game. If they wernt comfortable doing what needs to be done to do so than a different direction should have been taken as these changes feel rushed and released just for the sake of making changes and in the end makes DD worse at what it did and not good at what its soposed to do. This was pretty much called by thief players even before release. I would hope these are only some of the changes they had in mind to push DD into a viable 1v1 spec but I have low hopes and full expect that the arenanet balance dev who worked on this is or was under the impression these changes were sufficient enough to do so otherwise why release such changes in the first place half realized resulting in a spec being deficient in every role.

  3. > @"mortrialus.3062" said:

    > Daggerstorm is bearable. Strong, annoying but on the whole its easier to deal with than something like Rampage. But kitten Improvisation resetting cooldowns especially the elite. Now that it's an evade on top of being a PBAOE they need to cut the random projectiles from it.

    >

    > Then we good :+1:

    Elites being exempt from improv would be a good nerf still leaving DS in a good spot

  4. > @"Woof.8246" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Woof.8246" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Woof.8246" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > Naw even to long time players of the class it's pretty bad nowadays especially when u switch and get used to the advantages other classes have been given.

    > > > > >

    > > > > >

    > > > > > Again , if thief didnt shutdown , other ''light'' character , you wouldnt see those bunker .

    > > > > > And we would see a more rotating with each season meta .

    > > > > >

    > > > > > Just buff other specs to have such mobility , and those bunker with be out of job

    > > > >

    > > > > Haventbthey already buffed most classes so atleast one spec has good mobility? Warrior greatsword,sb owl with greatsword,mirage,holo with keaps,boots and rifle etc, give them any more mobility and thief wont be best at running away or decapping and will be 100% redundant lmao

    > > >

    > > > Greatsword Warior with Bull Charge and 100blade existed since launch.

    > > > Sb owl with greatsword , existed since HoT (there is a trait in Druid to allow you to do a copy of the same attack twice (2 Greatesword eaps etc).

    > > > Holo Either Leap or Rifle will have .

    > > >

    > > > If other classes get you mobility , you will still be the best with Spamm evading or stopping those ''lights'' characters with the low animations each attack have , or finding with their pants down with Stealth

    > > >

    > >

    > > Except classes like scrapper,ranger/druid and mirage have stealth aswell.guard,mesmer,Revs and and sb smokescale have tele as well. Thief had a large advantage due to mobility in the past but that has been lessened by a considerable amount all while sustain and dps has been power crept among the classes as thief has gotten repeated nerfs due to non thief player Cruz's so its core is the only viable build in comps now.its a good build but not great,just bestvthief has now lol now non thief players are crying for DS nerfs when it's a carry skill which is definitely over loaded and OP and really should be toned down.issue is people wanting it nerfed would be fine if it got nerfed with no compensation leaving thief even more gutted which is what most the community wants due to bias which most wont admit so. That's why I defend the skill. If it got nerfed but thief got compensation for said nerf that be great,unfortunately when comes to thief compensation isn't in arenanet or the communities vocabulary lol

    >

    > It have been powercreeped , because ppl defending their class leads to more imbalances .

    > D/D spamm evade /condition thieves , tried to defend their class saying it wont be meta , that thus it was lead to the creation of the Current Mesmer evade/condition in PoF and the Tempest evade /healing in HoT .

    >

    > So by doing these conversations , you moved from: Theif is Garbage spec > no other character must rival Thieve mobility > that DS carry whatever Theif spec is using .

    > For you own Good , in the next xpansion dont whine about powercreed ,. because i will be here w8ing w8ing for you ...

    > This is what the Theifs from 2012-2015 did , and they simply moved to other games , crying about powercreep and the company is bad

     

    Normal bs from a player who doednt play the class in question.its like u guys dont want the class to stand a chance in a fight on it's own all cuz u dont like dying to one lol it's already a +1 class when it comes to fighting for a reason. A class gets that rep and is delegated that job for a reason.DS is a issue for u guys when scrapper, holos,soulbeast,scourge(esp in wvw) and fb spam exist lmao ok

  5. > @"Moirg.7560" said:

    > > @"kodesh.2851" said:

    > > I love the new daredevil changes, including swipe. You have plenty of other ways to engage, the unblockable is SUPER good during a fight. I don't miss the range much, every once in a while when I'm chasing a runner it's annoying when they are juuuuust outside of it I wish it was at least 900 but meh, given the choice between core steal and current swipe I prefer swipe.

    >

    > You're not using BP hs steal backstab or probably unaware of its existence if you think this is remotely a buff.

     

    Theyre Either new player or not a thief player lol

  6. > @"Woof.8246" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Woof.8246" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > Naw even to long time players of the class it's pretty bad nowadays especially when u switch and get used to the advantages other classes have been given.

    > > >

    > > >

    > > > Again , if thief didnt shutdown , other ''light'' character , you wouldnt see those bunker .

    > > > And we would see a more rotating with each season meta .

    > > >

    > > > Just buff other specs to have such mobility , and those bunker with be out of job

    > >

    > > Haventbthey already buffed most classes so atleast one spec has good mobility? Warrior greatsword,sb owl with greatsword,mirage,holo with keaps,boots and rifle etc, give them any more mobility and thief wont be best at running away or decapping and will be 100% redundant lmao

    >

    > Greatsword Warior with Bull Charge and 100blade existed since launch.

    > Sb owl with greatsword , existed since HoT (there is a trait in Druid to allow you to do a copy of the same attack twice (2 Greatesword eaps etc).

    > Holo Either Leap or Rifle will have .

    >

    > If other classes get you mobility , you will still be the best with Spamm evading or stopping those ''lights'' characters with the low animations each attack have , or finding with their pants down with Stealth

    >

     

    Except classes like scrapper,ranger/druid and mirage have stealth aswell.guard,mesmer,Revs and and sb smokescale have tele as well. Thief had a large advantage due to mobility in the past but that has been lessened by a considerable amount all while sustain and dps has been power crept among the classes as thief has gotten repeated nerfs due to non thief player Cruz's so its core is the only viable build in comps now.its a good build but not great,just bestvthief has now lol now non thief players are crying for DS nerfs when it's a carry skill which is definitely over loaded and OP and really should be toned down.issue is people wanting it nerfed would be fine if it got nerfed with no compensation leaving thief even more gutted which is what most the community wants due to bias which most wont admit so. That's why I defend the skill. If it got nerfed but thief got compensation for said nerf that be great,unfortunately when comes to thief compensation isn't in arenanet or the communities vocabulary lol

  7. > @"Crinn.7864" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Woof.8246" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > Naw even to long time players of the class it's pretty bad nowadays especially when u switch and get used to the advantages other classes have been given.

    > > >

    > > >

    > > > Again , if thief didnt shutdown , other ''light'' character , you wouldnt see those bunker .

    > > > And we would see a more rotating with each season meta .

    > > >

    > > > Just buff other specs to have such mobility , and those bunker with be out of job

    > >

    > > Haventbthey already buffed most classes so atleast one spec has good mobility?

    >

    > I guess necromancer doesn't count as a class anymore.

    >

    >

     

    Its has mobility in wurm and spec walk but kinda too situational but gues it counts

  8. > @"Woof.8246" said:

    > > @"Psycoprophet.8107" said:

    > > Naw even to long time players of the class it's pretty bad nowadays especially when u switch and get used to the advantages other classes have been given.

    >

    >

    > Again , if thief didnt shutdown , other ''light'' character , you wouldnt see those bunker .

    > And we would see a more rotating with each season meta .

    >

    > Just buff other specs to have such mobility , and those bunker with be out of job

     

    Haventbthey already buffed most classes so atleast one spec has good mobility? Warrior greatsword,sb owl with greatsword,mirage,holo with keaps,boots and rifle etc, give them any more mobility and thief wont be best at running away or decapping and will be 100% redundant lmao

  9. Naw even to long time players of the class it's pretty bad nowadays especially when u switch and get used to the advantages other classes have been given.

  10. Well one could argue arguing about a garbage class that has a op carry skill like being OP when most players are using classes like fb,scourge,holo/scrapper and soulbeast who are mostly built of broken skills and traitlines further breaking those skills to a point where only skills and synergies that almost one burst high sustain builds stick out ie unblockable sicken soulbeast lmao

  11. > @"Blocki.4931" said:

    > We are talking about a GAME, go away with your real life kitten. I specifically talk about the ingame mechanics. Bullets travel in a straight line, then they instantly disappear. Arrows do not.

     

    But why do bullets disappear but arrows do not? I'd get it if said arrows could than be picked up wich also would warrant a ammo system which wouldn't work in gw2

  12. > @"sephiroth.4217" said:

    > > @"Psycoprophet.8107" said:

    > > > @"praqtos.9035" said:

    > > > > @"sephiroth.4217" said:

    > > > > > @"praqtos.9035" said:

    > > > > > Just nerf improvisation to not being able to recharge elite or remove evade from daggerstorm entirely.

    > > > > > Revert every change on it but speed it up and compensate with damage.

    > > > > Theres counter play to the evade mechanic such as Static Field..

    > > > What is this bulls*t ? Why nerf ANYTHING if your stupid excuse is JUST DODGE IT? Just block it ? Just use invuls ! At this point they should have buffed scepter on mesmer by 100% instead of nerfing and leave a hint: just dodge it,casul.

    > > > DS itself is could be fine on its cooldown but if its never would be recharged by improvisation. Getting back heal/utility/elite on 20s cd (rng but I dont care ,this happening frequent enough to be an issue)

    > >

    > > Well for other classes it's more than just evade it. Really I'd be more like dodge,block or use a invulnerability skill lol

    >

    > Reflect works nicely aswell...

    >

    >

     

    Also true

  13. > @"praqtos.9035" said:

    > > @"sephiroth.4217" said:

    > > > @"praqtos.9035" said:

    > > > Just nerf improvisation to not being able to recharge elite or remove evade from daggerstorm entirely.

    > > > Revert every change on it but speed it up and compensate with damage.

    > > Theres counter play to the evade mechanic such as Static Field..

    > What is this bulls*t ? Why nerf ANYTHING if your stupid excuse is JUST DODGE IT? Just block it ? Just use invuls ! At this point they should have buffed scepter on mesmer by 100% instead of nerfing and leave a hint: just dodge it,casul.

    > DS itself is could be fine on its cooldown but if its never would be recharged by improvisation. Getting back heal/utility/elite on 20s cd (rng but I dont care ,this happening frequent enough to be an issue)

     

    Well for other classes it's more than just evade it. Really I'd be more like dodge,block or use a invulnerability skill lol

  14. > @"barei.8967" said:

    > > @"Burnfall.9573" said:

    > > > @"Jack Redline.5379" said:

    > > > > @"Burnfall.9573" said:

    > > >

    > > > > Until Thief is removed, redesign- nothing new!

    > > > >

    > > > > move on to a healthy fun competitive pvp game

    > > > >

    > > > > (Thief is a toxic bad design profession for 7 years and going strong. Seriously what would you except? A healthy fun competitive match with them in it??)

    > > > >

    > > >

    > > > Exactly how much have you drunk today? Cuz MATE this is like.... eh. I have not word strong enough yet polite enough to describe the feelings in my brain your coment has caused.

    > > > GOING WELL. OP FOR OVER 7 YEARS....

    > > > I think i need a bleach

    > >

    > >

    > >

    > >

    > >

    > >

    > >

    > >

    >

    > That moment when you need to resort to a guy killing new players and upleveled characters to prove a class is OP

     

    Usually he's posting vids from 2015 to suport his claims as if their still relevant lmao

  15. > @"Blocki.4931" said:

    > Because bullets don't travel in curving arcs.

    >

    > You fire a gun, bullet travels in straight line.

    >

    > You don't usually fire an arrow like that unless it's point blank.

    >

     

    Bullet drop definitely exists which similar is the same as arrow arc it just happens at much greater distance

  16. > @"getalifeturd.8139" said:

    > Arenanet talk about thief needing tradeoffs?

    >

    > While we used to be able to avoid damage by evasion now we're punished for it: https://wiki.guildwars2.com/wiki/Unhindered_Combatant

    >

    > While we used to be able to avoid zergs through stealth now we're punished for it: https://wiki.guildwars2.com/wiki/Revealed https://wiki.guildwars2.com/wiki/Marked

    > Detected! is an effect applied to players that enter stealth while they are marked. If they are stealthed for more than 2 seconds while detected, they will become revealed. Exiting stealth before this effect expires will remove this effect.

    >

    > While we used to have better mobility than most classes now there's mounts: https://wiki.guildwars2.com/wiki/Warclaw

    > It also has 3 dodges and is immune to CC along with the fact it has 10,972 health which is almost as much as a full berserker's armor geared thief.

     

    No no no...but but thief is so strong lmao it takes a whole 2 hits to down and hits with foam weapons lmao

  17. > @"praqtos.9035" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Swagg.9236" said:

    > > > And seriously, this player base needs to cool off with its "but I've played thief for X hours and I'm rank Y" identity politics. Thief has always been incredibly broken due to having zero weapon skill CDs despite them granting easy access to teleports (both ground-targeted and those which go through terrain), high-damage attacks which are insulated with protracted damage negation periods, and instant invisibility which has never had any consistent counters in the game (inflicting Revealed had never been present in GW2 for years, and even with options for it within the current game iteration, nobody deliberately takes them for tray specific feature because Revealed application as a standalone mechanic is a waste of a skill/trait slot). Just because thieves lack the willpower to stand back and look at the game holistically doesn't mean that their class is "underpowered." In fact, the reality of other class builds stomping out thief PvP presence is evidence that the game is effectively beyond saving.

    > >

    > > Haven't read a post wich such biased ignorance in a while, u would get along with incisor well.

    > > To ur ridiculous points

    > You just perfectly described yourself now, good job

    > Seriously, theives complaint after being meta since game release and kitten almost every single glass build from being remotely viable ?

     

    Ultimately comes down to they remained viable by running to nodes and winning fights by +1'ing opponents that already were getting beat on by an aly, yea OP tough class. The whole theif whining is Getting to the point it's just calling out crap players lol. If ur having problems with thief in the last yr ur either a mesmer or need to l2p. Get real lmao

  18. > @"Swagg.9236" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Swagg.9236" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Swagg.9236" said:

    > > > > > And seriously, this player base needs to cool off with its "but I've played thief for X hours and I'm rank Y" identity politics. Thief has always been incredibly broken due to having zero weapon skill CDs despite them granting easy access to teleports (both ground-targeted and those which go through terrain), high-damage attacks which are insulated with protracted damage negation periods, and instant invisibility which has never had any consistent counters in the game (inflicting Revealed had never been present in GW2 for years, and even with options for it within the current game iteration, nobody deliberately takes them for tray specific feature because Revealed application as a standalone mechanic is a waste of a skill/trait slot). Just because thieves lack the willpower to stand back and look at the game holistically doesn't mean that their class is "underpowered." In fact, the reality of other class builds stomping out thief PvP presence is evidence that the game is effectively beyond saving.

    > > > >

    > > > > Haven't read a post wich such biased ignorance in a while, u would get along with incisor well.

    > > > > To ur ridiculous points

    > > > > Thief has no weapon cooldowns_trade off are ini is global resource.once used no weapon skills are useable which translates to being worse than having cd's especially since some skills like IA take 1/3 of ur ini per use. Also all utilities have cd's.

    > > > >

    > > > > Lots of easy access to teleports

    > > > > What class doesnt these days? Kidding aside all tele use ini or have appropriate CD lengths. Tele on thief is there to balance its low sustain unlike some classes with access who have sustain. Most tele dont do dps.

    > > > >

    > > > > High damage skills?

    > > > > Just this shows u do not play thief and are just but hurt as u must have got lardely outplayed by a thief and are mis placing the anger at the thief and not towards your aperant low skill level.

    > > > > U can literally build full zerks and pop assassins sig and pound on most classes using most of thiefs standard skills and due to the passive and active sustain classes have these days they will block,go invulnerable and or out heal ypure damage all while downing u in 3 hits,any three hits.. As a rogue character that's supposed to be glassy,mobile and deadly the balance is way off in this games version of thief. Only reliable dps or burst thief has is cheap one trick pony builds like perma stealth MBS etc which is annoying to die to as much as it is annoying to rely on. This promotes unhealthy playstyle and alot of salt from the opposition

    > > > >

    > > > > Tele thru walls is a issue with other professions as well as thief so. Also these skills suffer from no line of sight issues at inapropriate times just as often.

    > > > >

    > > > > Mentioning thieves ability to get to different elevations is also a silly point as its ability to do do isn't any worse than a rev,scourge or mesmer to name a few attacking elevated surfaces from range with aoe'S and clones or attacking through wall,some classes JI on guard can set up it's big burst tele to an opponent at an elevated surfaces yet u pick on thiefs ability to access them for mobility or disengagrment purposes? Ok.

    > > > > Anyway I think if most people legitimately spent time on thief they'd see how underperforming they actually are but that in itself is a ridiculous thought.

    > > >

    > > > Your argument basically revolves around other classes either having access to staple Thief memes or getting their own overpowered gimmicks which negate Thief's ability to just poke with initiative teleports and initiative evades which used to utterly destroy most every class in the game leading up to 2015. Someone made a good break-down of why Rampage is annoying to play against and tends to warp combat around it while it is active on the field:

    > > >

    > > > > @"Curennos.9307" said:

    > > > >

    > > > > Rampage is veeeery far from a 'long cd', relatively speaking. It isn't that it's impossible to survive rampage - it's the amount of resources a player has to dedicate to mitigate a single elite skill and the frequency at which the skill can be used. It doesn't matter how many skills the elite has that are must-dodge (minimum two of them - #4 and #5. Arguably 3 I guess. Anyway).

    > > > >

    > > > > It isn't even how telegraphed some of the skills are - it's that you MUST mitigate them and MUST dedicate not-insignificant resources to doing so. 'lol just dodge' means jack - the POINT is to deprive your opponent of defensive cooldowns to the point where they can be killed. Rampage does that too well too often - it's investment/reward is way out of whack. Other classes have wet dreams about having an elite skill that forces the opponent to dedicate that many defensive resources to dealing with it.

    > > >

    > > > Thief is "Rampage: the class." It deals so much damage and undermines positioning or timing on such frequency, that it is impossible to deal with them unless the class which you brought to bear against them also features gimmicks which negate incoming damage or inflict absurd damage on demand and very frequently. The way to fight a Thief is to outright simply have Thief gimmicks. That's how much of an issue Thief has always been: it has always warped combat around its presence.

    > > >

    > > > You don't seem like a person who played Guild Wars 2 from 2012-2014, and if you were, then you either didn't play PvP or you were just bad at it. Thief was a nearly-unchallenged, teleport machine for years because nothing evenly competed with a player which came through walls and dealt 2-4k damage per attack string while also inflicting AoE blind during stealth (in a meta with slower attacks) and spamming evade periods in quantities which no other class could replicate (this was also before PvP amulets got all of those free stats too, so if you wanted to do damage in PvP, you really could not have any Vitality in your build because Marauder didn't exist). I've played core staff Elementalist in PvP since early 2013. I was always at a consistent disadvantage against Thieves back then to the point where it was much easier to just avoid them entirely if possible. I can hold my own against Thieves in 2019, and it wasn't necessarily because I got better--my spec just got more broken and unfair. Things like double Arcane Wave and Lighting Rod (especially if combined with Tornado) are the key to breaking a Thief, and those are not fair abilities: they are passive procs and instant casts which inflict ridiculous damage, weakness and other brutal conditions like blind or 2s of immobilize. On top of this, Arcane Shield has literally half the recharge time that it did back when I started playing PvP.

    > > >

    > > > This doesn't mean that Thief is "underperforming," it means that Thief has always been broken and low-effort, but everything else in the game has just been dragged down to the same awful dynamics which made Thief annoying to play against in 2013. You are the kind of person I talk about when I mention how this game's playerbase lacks the willpower to look at the holistic reasons for why GW2 has an awful PvP system. Guild Wars 2 is a mess of bloat and samey, overpowered gimmicks. Thief was the first; now everyone else has just caught up.

    > >

    > > Lmao I quit reading as soon as my eyes picked out thieves do so much same only way to deal with them....

    > > U need to come to a self realization u are not a good player yet.with practice u will be tho so dont worry.

    > > Thief isn't a +1 class because it does alot of dps and is hard to deal with lmao,its literally the worst class at 1v1. Unless its +1 U with a aly u should be stomping most thieves unless u got severely out played. If they are in fact +1 u do u think u would have a better time if a soulbeast,ranger,holo or warrior were +1 u instead of thief?

    > > Lol somtimes the forums never cease to surprise.

    >

    > Guess my final paragraph rings true.

     

    Funny though I played thief exclusively since then till very recently,can u honestly say the same? Or are u someone that seldom does or has played theif? Also took me very little time after playing rev,soulbeast,reaper and now learning warrior to notice how low thiefs dps is now especially with its current sustain being where it's at. Most classes are on another level these days when it comes to actual fighting(not running away) and doesn't take much to notice the difference.

  19. > @"Swagg.9236" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Swagg.9236" said:

    > > > And seriously, this player base needs to cool off with its "but I've played thief for X hours and I'm rank Y" identity politics. Thief has always been incredibly broken due to having zero weapon skill CDs despite them granting easy access to teleports (both ground-targeted and those which go through terrain), high-damage attacks which are insulated with protracted damage negation periods, and instant invisibility which has never had any consistent counters in the game (inflicting Revealed had never been present in GW2 for years, and even with options for it within the current game iteration, nobody deliberately takes them for tray specific feature because Revealed application as a standalone mechanic is a waste of a skill/trait slot). Just because thieves lack the willpower to stand back and look at the game holistically doesn't mean that their class is "underpowered." In fact, the reality of other class builds stomping out thief PvP presence is evidence that the game is effectively beyond saving.

    > >

    > > Haven't read a post wich such biased ignorance in a while, u would get along with incisor well.

    > > To ur ridiculous points

    > > Thief has no weapon cooldowns_trade off are ini is global resource.once used no weapon skills are useable which translates to being worse than having cd's especially since some skills like IA take 1/3 of ur ini per use. Also all utilities have cd's.

    > >

    > > Lots of easy access to teleports

    > > What class doesnt these days? Kidding aside all tele use ini or have appropriate CD lengths. Tele on thief is there to balance its low sustain unlike some classes with access who have sustain. Most tele dont do dps.

    > >

    > > High damage skills?

    > > Just this shows u do not play thief and are just but hurt as u must have got lardely outplayed by a thief and are mis placing the anger at the thief and not towards your aperant low skill level.

    > > U can literally build full zerks and pop assassins sig and pound on most classes using most of thiefs standard skills and due to the passive and active sustain classes have these days they will block,go invulnerable and or out heal ypure damage all while downing u in 3 hits,any three hits.. As a rogue character that's supposed to be glassy,mobile and deadly the balance is way off in this games version of thief. Only reliable dps or burst thief has is cheap one trick pony builds like perma stealth MBS etc which is annoying to die to as much as it is annoying to rely on. This promotes unhealthy playstyle and alot of salt from the opposition

    > >

    > > Tele thru walls is a issue with other professions as well as thief so. Also these skills suffer from no line of sight issues at inapropriate times just as often.

    > >

    > > Mentioning thieves ability to get to different elevations is also a silly point as its ability to do do isn't any worse than a rev,scourge or mesmer to name a few attacking elevated surfaces from range with aoe'S and clones or attacking through wall,some classes JI on guard can set up it's big burst tele to an opponent at an elevated surfaces yet u pick on thiefs ability to access them for mobility or disengagrment purposes? Ok.

    > > Anyway I think if most people legitimately spent time on thief they'd see how underperforming they actually are but that in itself is a ridiculous thought.

    >

    > Your argument basically revolves around other classes either having access to staple Thief memes or getting their own overpowered gimmicks which negate Thief's ability to just poke with initiative teleports and initiative evades which used to utterly destroy most every class in the game leading up to 2015. Someone made a good break-down of why Rampage is annoying to play against and tends to warp combat around it while it is active on the field:

    >

    > > @"Curennos.9307" said:

    > >

    > > Rampage is veeeery far from a 'long cd', relatively speaking. It isn't that it's impossible to survive rampage - it's the amount of resources a player has to dedicate to mitigate a single elite skill and the frequency at which the skill can be used. It doesn't matter how many skills the elite has that are must-dodge (minimum two of them - #4 and #5. Arguably 3 I guess. Anyway).

    > >

    > > It isn't even how telegraphed some of the skills are - it's that you MUST mitigate them and MUST dedicate not-insignificant resources to doing so. 'lol just dodge' means jack - the POINT is to deprive your opponent of defensive cooldowns to the point where they can be killed. Rampage does that too well too often - it's investment/reward is way out of whack. Other classes have wet dreams about having an elite skill that forces the opponent to dedicate that many defensive resources to dealing with it.

    >

    > Thief is "Rampage: the class." It deals so much damage and undermines positioning or timing on such frequency, that it is impossible to deal with them unless the class which you brought to bear against them also features gimmicks which negate incoming damage or inflict absurd damage on demand and very frequently. The way to fight a Thief is to outright simply have Thief gimmicks. That's how much of an issue Thief has always been: it has always warped combat around its presence.

    >

    > You don't seem like a person who played Guild Wars 2 from 2012-2014, and if you were, then you either didn't play PvP or you were just bad at it. Thief was a nearly-unchallenged, teleport machine for years because nothing evenly competed with a player which came through walls and dealt 2-4k damage per attack string while also inflicting AoE blind during stealth (in a meta with slower attacks) and spamming evade periods in quantities which no other class could replicate (this was also before PvP amulets got all of those free stats too, so if you wanted to do damage in PvP, you really could not have any Vitality in your build because Marauder didn't exist). I've played core staff Elementalist in PvP since early 2013. I was always at a consistent disadvantage against Thieves back then to the point where it was much easier to just avoid them entirely if possible. I can hold my own against Thieves in 2019, and it wasn't necessarily because I got better--my spec just got more broken and unfair. Things like double Arcane Wave and Lighting Rod (especially if combined with Tornado) are the key to breaking a Thief, and those are not fair abilities: they are passive procs and instant casts which inflict ridiculous damage, weakness and other brutal conditions like blind or 2s of immobilize. On top of this, Arcane Shield has literally half the recharge time that it did back when I started playing PvP.

    >

    > This doesn't mean that Thief is "underperforming," it means that Thief has always been broken and low-effort, but everything else in the game has just been dragged down to the same awful dynamics which made Thief annoying to play against in 2013. You are the kind of person I talk about when I mention how this game's playerbase lacks the willpower to look at the holistic reasons for why GW2 has an awful PvP system. Guild Wars 2 is a mess of bloat and samey, overpowered gimmicks. Thief was the first; now everyone else has just caught up.

     

    Lmao I quit reading as soon as my eyes picked out thieves do so much same only way to deal with them....

    U need to come to a self realization u are not a good player yet.with practice u will be tho so dont worry.

    Thief isn't a +1 class because it does alot of dps and is hard to deal with lmao,its literally the worst class at 1v1. Unless its +1 U with a aly u should be stomping most thieves unless u got severely out played. If they are in fact +1 u do u think u would have a better time if a soulbeast,ranger,holo or warrior were +1 u instead of thief?

    Lol somtimes the forums never cease to surprise. U are right I've only been around since late 2015 but I've heard players like sind who I have alot of respect for skill wise mention thief was never the best or one of the better 1v1 specs,ever. So forgive me if I cant see it in the yr and half I didnt play it :)

  20. I think we arenanet should remove stealth,all teleports,daggerstorm,reduce range of core steal to 600 aswell to match swipe and finally reduce all thiefs and its elites dps on every skill to 1/3 of it's current dps that way players that still for some reason want to play the class will either avoid all fights or try to fight but just get stomped on making its opponent feel good about themselves. I mean isn't that arenanet long term plan anyway? Just get it over with so we can cease with ridiculous thief OP threads lmoa. No?

  21. Their too afraid of community backlash if the make thief specs actually viable which is probably why all thief changes are over all nerfs or inconsequential yet other reworks scrapper etc are.....

  22. Non,why play a ruined spec when theres better options/classes. Thief would be a great spec if arenet wasn't so conservative with their changes like they are other classes.its like they're so afraid of making them OP that their changes are either nerfs or inconsequential. Than with other changes ie scrapper etc not so much lol.

    Try to find a different class u enjoy or adapt to using a class that will always be at a disadvantage in all aspects except running away as well as always being one of the least viable options for the content u doing, unless speeding through pve of course which is fun for a while but does get old eventually.

  23. > @"Maylan.1796" said:

    > > @"InsaneQR.7412" said:

    > > > @"Maylan.1796" said:

    > > > > @"derd.6413" said:

    > > > > because in raids keeping you alive is mostly the healers job.

    > > >

    > > > and you never dodge ? vg gors sloth kc samarog deimos Ac largos qadim?

    > > > you need to doge all bump but you can t because the meta need 0 endurance

    > > > And gw2 is not only raid . FOTM too and you have too many bump to doge or double dodge

    > > > and meta dps need 0 endurance but the problem is chrono give endurance during burst and we lose 15% dps on burst

    > > > thief meta dps is broken

    > > >

    > > >

    > >

    > > If you need 0 endurance you are constantly dodging. You can save one bar for survival dodges. Additionally you can use the heal skill to gain endurance.

    > > Big hits are telegraphed very well.

    >

    > yes you can but you lose 5% dps or more if you save . and if you use this heal you cant stealth for the burst and this heal is not instant

    > if you save dodge you lose many dps and thief are useless

    >

    > if you save 1 dodge you lose 3k dps and its realy not good dps 31k

    > and the other prob its the Chrono regen endurance we lose many dps at final we have 34k5 dps benchmark but now i think we have 30k max in real

    > they killed the gameplay of DD

    > wait 2-3 weeks and you see how DD is dead in the meta

     

    DD was barely meta as it was especially if talking staff, this patch just cemented its feet and threw it from the meta bridge lol

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