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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. > @"Straegen.2938" said:

    > Necro higher than Thief atm... I don't think some people understand what roaming is. Roaming is NOT running toward the blob from spawn.

    True but also fun factor is prob a big factor as well as efficiency.DE is very effective Roamer but playstyle probably grows old fast on most players and fighting sb,holo,warrior,guard etc on core thief usually ends bad unless ur very skilled and/or the opponent is just learning their class lol so maybe why it’s low even though it can transverse map faster than most can. Just a guess

  2. > @"apharma.3741" said:

    > > @"Psycoprophet.8107" said:

    > > I’m in a very active na server and every third players a mirage or mes so they definitely are well represented

    >

    > NA has zergs of mesmer? o.O

    >

    > I'll have to double check with Roy next time he's on, that's pretty crazy.

     

    No zergs are mostly few fb with 15 or so scourges and rest mixed classes as per the usual but see a lot of mes,mirage and Chronos on the sidelines and roaming

  3. Ranged damage is not only class but individual spec dependant. DE,ranger and mesmer can pull off high spikes from range for sure but dh longbow and thief sb blow damage wise and are only usefull for utility, though true shot while tethered does ok but that’s quite the set up in pvp modes where it isn’t stripped or blocked 90% of the time

  4. > @"Kylden Ar.3724" said:

    > > @"Psycoprophet.8107" said:

    > > It boggles my mind why not only did arenet make invisibility true invisibility with no tells, but also u cant damage someone that’s invisible? That’s ridiculous,ur invisible not like ur turning to mist or anything like that. Being able to damage opponents and revealing them when they take damage would help the cheese mechanic not seem so bad lol

    >

    > You are not immune to damage when in stealth. That is why smart players get off the ranged pew pew and go to melee cleave or Area of Effect to try and damage/tag them. I am not going to allow you to necro up this thread without outright falsehoods.

    >

    > > @"VAHNeunzehnsechundsiebzig.3618" said:

    > > > @"Kylden Ar.3724" said:

    > > > > @"VAHNeunzehnsechundsiebzig.3618" said:

    > > > > > @"Kylden Ar.3724" said:

    > > > > > > @"Rayya.2591" said:

    > > > > > > stealth shoudn't make you invisible

    > > > > > > An example from other game : https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/9f/9FARDCNDARAU1511386715378.gif

    > > > > > >

    > > > > >

    > > > > > I almost [agree with that.](https://en-forum.guildwars2.com/discussion/59000/anet-impliment-simple-fix-to-stealth)

    > > > > >

    > > > > > > @"kash.9213" said:

    > > > > > >

    > > > > > > Stealth is an opener and an escape, what is there to tweak? If you don't want to watch people going into and out of stealth, then have fun watching me saunter over to you with my new sustainable traits/skills/utilities as a replacement that I can now actually do damage under the effects of the entire time and enjoy a Death's Judgement in your face. I can play with either stealth or sustain, think on it for a min and decide if you'd be fine with either and be honest about it after considering what the changes to the class would look like to have comparable sustainability, your complaints would almost instantly start looking like the complaints thieves have about other classes.

    > > > > >

    > > > > > Yeah, Stealth is a primary defense tool for 2 classes. Both of which are high burst (Theif, Mesmer). I am not sure people know what they are asking for if they take away stealth from those classes, cause it would need to be replaced with a different defense option (read: _more sustain_).

    > > > > >

    > > > > > Stealth is defense without damage reduction (by making you harder to notice or hit). If they gave us more defense WITH damage reduction, well, Mesmer is already insane there, and I can't imagine Daredevils with even more dodge/defense.

    > > > > >

    > > > >

    > > > > so both actually need stealth because of all their sustain, dodges and defenses. Well, just another reason to remove this entirely broken mechanic - without replacement.

    > > >

    > > > You're clearly not understanding the impact, you're just mad about a mechanic you haven't learned to counter play.

    > > >

    > > > The current stealth package is PART of their defense WITHOUT being Sustain (because it only prevents damage at range, and if you're not trying to cleave/anticipate their burst you are doing it wrong). If you remove it, you either

    > > >

    > > > 1) Replace with MORE SUSTAIN which makes them even more frustrating.

    > > >

    > > > 2) Replace with more BURST/DPS, cause clearly you want to be one shot more, right?

    > > >

    > > > Also, let go dude. It was a 5 day old thread.

    > >

    > >

    > > no, just remove all thief and mesmer classes.

    > >

    > > There is no counter to stealth. So stealth must go. It really is that simple.

    >

    > I got a better plan. Let's remove YOU from WvW and PvP, because clearly you're not willing to learn to play, and you're acting too sensitive to your losses for PvP modes.

    >

    > I can't believe you'd even suggest just removing 2 CORE classes cause you can't learn to beat them, cause YOU say YOU can't counter stealth, because there is plenty of people in WvW and PvP that in fact counter stealth all the time. What happens when they do remove stealth, and then you discover you can't deal with Guards and Warriors because of all the Blocks, Invulnerable, and Sustain? Going to ask for those classes to be removed? That's 5/9 gone. Eventually we'll be down to what, Necro only? What poor roaming class _do you play_ so we all know what we're allowed to play?

    >

    > And really, over a MONTH OLD THREAD and you bring this kitten kitten up again? Get over it, please. ANet is not going to gut 2 classes, and they've done enough to stealth in WvW already. Learn to play or quit the mode. 80% of the content of this game is in PvE anyway where the mean old thieves and mesmers won't interfere with your play time.

     

    Huh I did not know that,I’ve tried so many times to damage a thief while their jumping there thier smoke field and can never seem to make mele contact when thier invisible

  5. It boggles my mind why not only did arenet make invisibility true invisibility with no tells, but also u cant damage someone that’s invisible? That’s ridiculous,ur invisible not like ur turning to mist or anything like that. Being able to damage opponents and revealing them when they take damage would help the cheese mechanic not seem so bad lol

  6. > @"mortrialus.3062" said:

    > Mirage main spotted.

    >

    > You don't know what you're talking about.

    >

    > Soulbeast is one of the most balanced, high skill cap specialization to ever exist in the 6 years of this game's lifespan. Boonbeast is just an okay 1v1er that is countered by power and condi mirage, spellbreaker, SD weaver and druid. Sic Em' Soulbeast does high damage, but it's extremely squishy and has the single highest skill cap in the game and it's burst is lower than guardian, holosmith, revenant, power mirage and FA weaver.

     

    Balanced?high skill cap?ok at 1v1?

    U honestly are the most clueless poster I’ve ever read in this forum and that is quite the feat. If u were trolling than I apologize

     

  7. > @"sinsrock.1702" said:

    > man that kinds stinks why Anet gotta ruin everything lol

     

    Ranger is the better Roamer but guards better for group play. Guard can be a great 1v1 using core/dh or fb,roaming is more comfortable on dh cuz it’s got a bit of mobility. Dh or core can be a good +1 with the JI burst,does a tone of damage if opponent is caught of guard. If u wanna do zergs and some roaming either ranger or guard works but ones better than the other for zergs or roaming. I was stuck on those two as well but went dh cuz I liked it better in pve,it’s not better I just found it more fun

  8. > @"incisorr.9502" said:

    > seems like these days the tension has risen due to a certain popular streamer's videos and all the peons are in an uproar with their pitchforks with the hope of getting lord arena net to once and for all completely obliterate and delete the spec mirage and their reasoning? It's " overpowered" . When asked to present arguments and when they fail to present arguments or even to understand how mirage skills even work they resort to the argument

    > "" ** it's not fun to play against ** "" . Well guess what - i don't have fun playing against all sorts of cheesy bs. Fun is subjective, i have fun playing vs CONDI mirages. (not power, power is a sea animal)

    >

    > I started off with warrior but due to mass QQ some mechanics were reworked and the class stopped being fun for me so i rerolled to elementalist which fell off cus anet really hates elementalists and they keep trying to make some tank elementalist instead just a proper mage nuker, then i rerolled to thief but i didn't like its role, then i rerolled to necro and to ranger and to engi and so on i ended up playing all classes

    > mirage is the last class i rerolled to as a main (except rev which is the one class ive never played and most likely never will) . I actually like mirage, finally found a class that can do hybrid damage that doesn't insta die to necros or thieves. I like the concept and i like the gameplay but for some reason lower elo people won't shut up about how op the class is when in reality it's simply not true

    >

    > Mirage was the least represented class in the top rankings for the last 2 seasons on average and in general the class isn't that popular on higher elo

    > Mirage isn't the best duelist in the game any more due to repeated nerfs and it loses to other classes which makes it obsolete as a duelist

    > Mirage doesn't have the best dps in the game

    > Mirage isn't the hardest to kill class in the game

    >

    > there are 2 types of condition mirage

    > type 1 is with staff which gives access to more sustain and protection and vigor and type 2 is without staff which has more forceful damage

    >

    > type 1 - staff mirage - is outdated now because boonbeast exists. Staff projectiles are slow, staff doesn't have burst damage, staff doesn't have instant damage (or forceful damage as i call it cause you're not pressing anything) staff is mainly a on-point-utility/defensive weapon which is not oppressive. I guess why people cry about it is because of the auto attack/ illusion auto's bounces which apply conditions which are actually a huge source of damage for staff but it's slow . Staff's mirage cloak can fail easily because of how its programmed and it often just goes past the target

    >

    > type 2 - no staff mirage - no protection, usually no chaos so no vigor either which means you're incredibly squishy and can be punished super easily. You can and will get oneshot by random power bursts. Core guard standing on one place and using his own self heal and smite condi at the right moment with retaliation on 3 illusions can result in 18k damage in less than a second on me while he heals fully and that's a real thing. The upside is that it has more instant/forceful damage and in general can be oppressive but can also be shut down. It's high risk high reward. It also has mixed dmg so its harder to counter for some cause its both power and condi but at the same time it's much worse vs actual tanks cus you're splitting your dmg and they have easier time dealing with it.

    >

    > The reason why i'm making this thread is because mirage is the only class i like playing right now because i like playing condi and because necro is garbage since it has no stealth or mobility and it's too slow and those 2 are the only classes that work as condi since you destroyed/nerfed everything else cus some people don't understand the concept of condition removal.

    > Mesmer already got nerfed way too many times - pretty much in **EVERY SINGLE PATCH** since last year's march which is ridiculous no matter how you look at it. The class is far from " the best class in the game ". It's not even top 3 best class in the game

    >

    > the most influential classes in the game are the ganker classes because of how ridiculous their burst dmg is right now and how uncounterable it is, if anything POWER MIRAGE is better than condi mirage because power damage has gotten way too high but the only difference is that sPvP is about point holding and power mirage's dmg is lower in close range and it also has lower sustain dps and that's why it looks like its worse but it's actually better ,it's simply a **different role** and people don't judge it as a different role which is their mistake

    >

    >

    >

    > so how do you decide that mirage is op if both high elo play rate and high elo ranking statistics don't support this claim

    >

    > it's not that mirage is overpowered, it's that mirage is a condi build that actually works and if other condi builds werent so severely nerfed for no reason they would be the same but anet keeps nerfing everything due to mass outcry because people can't put condi removal instead of quickness utilities and somehow that's the game's fault

    >

    > the class stopped being OP after the first 2 nerfs in 2018 which is now more than half a year ago.

    >

    > Everything a mirage does has counter - conditions have counter, its slow attacks have counter, illusions have counter mirage lacks a lot of things like unblockable attacks or stability boon or protection in almost all builds and none in utility skills. You know what has no counter? A class that can teleport with a 10k+ casted damage that needs no line of sight and can go up/down through elevations, through walls, with an unblockable attack that can't be reacted to because it's instant

    > basically revenant or for the most part core guard and thief

    >

    > and that's why there are on average more of those 3 classes in top of the ladder than any other classes, because they are easy to execute with and hard to counter due to no cast time no line of sight teleports tied to a big burst damage nuke

    >

    > btw looking at low elo people's opinions on how to balance a game when they clearly can't play the game is like going to the local village to interview farmers on how a surgery should be done because you don't want to listen to actually trained people for how a surgery should be done and that's where they all resort to the argument that " fighting mirage is not fun"

    > well fighting core guard is not fun either, fighting thief is not fun either, fightin revenant is not fun either, fighting bunkers is not fun either, fighting full zerker classes is not fun either

    >

    > how bout that? fun is subjective, i have fun when i fight condi mirages even if you don't. I'll agree that the class has toxic mechanics but compared to the rest of the game it's nothing out of place. The game has a lot of issues and a lot of toxic mechanics and if you're going to talk about them at least talk about all of them and not just the ones you don't like. Gw2 pvp could be improved a lot and that does include changing mirage but at the same time it includes changing a bunch of other classes and mechanics which are just as big and even bigger issues than mirage is

    >

    Glad u like the class. It’s severely over performing atm, don’t be like a lot of the other mesmer players and defend somthing so blatantly obvious making ridiculous claims and statements in defence of the class. Only makes u look ridiculous

     

  9. Again different time period and a dd trolling a group is far different than it dueling the group which is the scenario With regards to my post. A dd would not successfully duel 5 people Focus without having to reset and definitely wouldn’t force the 5 others to reset and stick around while they do so, just don’t see it sry. And definitely not gonna go well dueling 15.

  10. > @"Derenaya.3479" said:

    > > @"sinsrock.1702" said:

    > > > @"Derenaya.3479" said:

    > > > > @"sinsrock.1702" said:

    > > > > > @"Mathias.9657" said:

    > > > > > Because instead of supporting GW1 the devs quit to make a stupid zombie game and some randoms invented GW2.

    > > > > >

    > > > > > 6+ years later we have 1 working pvp mode and cancer like mesmer still exists

    > > > > >

    > > > > > top kek my dude

    > > > >

    > > > > I really think the reason Mesmer is as crazy as it is, is because Anet nerfed EVERY other class instead of keeping everyone around the same level of play, they have been randomly nerfing things for thief, nerfed DH nerfed core ele nerfed daredevil nerfed firebrand skills nerfed scourge its just nerf nerf nerf nerf nerf nerf nerf for every class, stop nerfing things Anet things don't need nerfed if a given classs is struggling buff something on that class don't NERF another class its whats destroying your game :)

    > > >

    > > > You have to nerf at some point. If you just always buff the weakest profession everything will be overtuned after a while (a.k.a. what we have now).

    > >

    > > I agree but nerf nerf nerf isn't the answer either and at the state of the classes right now some of them just need buffs to do what hey are intended to do my example remains as thief :) I like this thread im glad I started it :)

    >

    > Well what would you say thief needs? Let‘s say more damage. You can do that in two ways; Buff the damage of thief or nerf the sustain (blocks, hp, invulvs etc.) of the other classes. Both variants have their own flaws but that‘s why Anet should do more but smaller patches so they have better control over the professions.

     

    This aswell, shaving off the powercreep will buff underperforming classes at same time

  11. > @"sinsrock.1702" said:

    > > @"Derenaya.3479" said:

    > > > @"sinsrock.1702" said:

    > > > > @"Mathias.9657" said:

    > > > > Because instead of supporting GW1 the devs quit to make a stupid zombie game and some randoms invented GW2.

    > > > >

    > > > > 6+ years later we have 1 working pvp mode and cancer like mesmer still exists

    > > > >

    > > > > top kek my dude

    > > >

    > > > I really think the reason Mesmer is as crazy as it is, is because Anet nerfed EVERY other class instead of keeping everyone around the same level of play, they have been randomly nerfing things for thief, nerfed DH nerfed core ele nerfed daredevil nerfed firebrand skills nerfed scourge its just nerf nerf nerf nerf nerf nerf nerf for every class, stop nerfing things Anet things don't need nerfed if a given classs is struggling buff something on that class don't NERF another class its whats destroying your game :)

    > >

    > > You have to nerf at some point. If you just always buff the weakest profession everything will be overtuned after a while (a.k.a. what we have now).

    >

    > I agree but nerf nerf nerf isn't the answer either and at the state of the classes right now some of them just need buffs to do what hey are intended to do my example remains as thief :) I like this thread im glad I started it :)

     

    Core/dd definitely need buffs but DE needs further toning down,buffs to core/dd have to be done in a way to significantly improve it’s performance but at same time not buff DE

  12. > @"sinsrock.1702" said:

    > > @"Mathias.9657" said:

    > > Because instead of supporting GW1 the devs quit to make a stupid zombie game and some randoms invented GW2.

    > >

    > > 6+ years later we have 1 working pvp mode and cancer like mesmer still exists

    > >

    > > top kek my dude

    >

    > I really think the reason Mesmer is as crazy as it is, is because Anet nerfed EVERY other class instead of keeping everyone around the same level of play, they have been randomly nerfing things for thief, nerfed DH nerfed core ele nerfed daredevil nerfed firebrand skills nerfed scourge its just nerf nerf nerf nerf nerf nerf nerf for every class, stop nerfing things Anet things don't need nerfed if a given classs is struggling buff something on that class don't NERF another class its whats destroying your game :)

     

    Nope mesmer not op,was just in mesmer forum in a mes is op thread and posted how I witness a 5v1 duel with a Chrono, the Chrono our sustained the five attacking him and than when the group backed off to let their CD reset the Chrono bounced around between them waiting for them to attack again. Took the sixth try for the group to down him. I then was set straight by a super thief player saying he could do the same even easier and that he knew of a vid where a dd trolled 15 players all focused on downing him in the same way and that a lot of classes can do the same so gues that’s normal than lol

  13. > @"Lincolnbeard.1735" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Lincolnbeard.1735" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > I can say I can do 1vs20 with no gear and level 2 weapons, doesn’t make it true,show us in video superstar.ud be the only DD to be able to out sustain 5 opponents focusing u multiple attempts,sry but ur full of kitten!

    > > >

    > > > There was a video couple of years ago of sanic doing precisely that with nomad staff dd. If anyone knows the link care to share it here.

    > >

    > > Powercreep is on a different level from 2 yrs ago and DD has ate nurfs since,2 yr vid is irrelevant when comparing to today’s iteration of the game. Yea and that spell breaker was op at that time to,what does that change? Druids sustain was hit by nurfs due to constant op complaints so? Pointing out when other classes were over performing doesn’t mean mes isnt.

    >

    > Yes but you mentioned that you never saw anything like 5vs1 in 3 years, gave you an example not of 5vs1 but like 15vs1

    No u didn’t u typed ax example that’s not relevant. Does the 15 focus on the dd at once,do the all back off to reset while their cd reset? Than all jumping on him for a sec try than third etc, all while he stands in group waiting for the first attack again? A dd vaulting and bounding in a group using evade frames than getting out to reset to repeat is vastly diff scenario. I can tele into Zerg with guards ji than use Avis and blocks to sustain while I do a quick burst than ID not the group would have to get out to reset.far different scenarios

     

  14. Anyway I’m not a mes player and not trying to troll a posting in the mes section nor am I trying to upset anyone, was just putting my worthless two cents and if done that so. Keep in mind admitting ur class is over performing and offering up genuine solutions to help shave ur class down in ways that don’t ruin builds seeing as u guys play the class may be the best way to not get gutted when the hard nurfing actually makes it way to U guys

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