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Everything posted by Stand The Wall.6987
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> @"AliamRationem.5172" said: > > @"Stand The Wall.6987" said: > > this is not so much about weaver being clunky, that was just the title. its more about that the spec seemingly has 2 trade offs. i would like to hear anyone with an opposing opinion on why i'm wrong about the 2 trade off thing. i suppose it would be fine if there was no cd on double attuning (maybe no cd on switching attunes but cd on double attune?) but imo its just too much. > > Of all the specs, I'd say weaver is the one that has the biggest tradeoff. It also represents a dramatic shift from the core play style. So, success on a clever, game-changing design, but could it be improved? I favor the idea of Unravel as an F5 baseline. I think it's a fun and complex utility that can really help to compensate for some of the tradeoffs in weaver's design if used properly. i've heard this before, but an f5 unravel doesn't make any sense if instead the ability was baked into the attune swap. it would be an extra unnecessary button. it would be an improvement tho.
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this is not so much about weaver being clunky, that was just the title. its more about that the spec seemingly has 2 trade offs. i would like to hear anyone with an opposing opinion on why i'm wrong about the 2 trade off thing. i suppose it would be fine if there was no cd on double attuning (maybe no cd on switching attunes but cd on double attune?) but imo its just too much.
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> @"Yasai.3549" said: > snips thats cool. i would boost it to 2 boons removed.
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change the 6th effect but make it a good trap booster. alternatively you could change how stealth works so ppl can see projectiles coming (would have to make sure ALL the strong ranged skills have obvious animations tho)
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How good (or bad) is Chrono support?
Stand The Wall.6987 replied to Veprovina.4876's topic in Mesmer
the wvw build on metabattle is dumb. you need to spam traited mantra of pain for heals or else its not support, just a regular utility mes. i highly recommend taking mantra of concentration for a good stunbreak and tell your commander he is an idiot if he thinks walking into wvw zergs without a stunbreak is a good idea. yes you lose a utility slot but boo hoo. something like this: http://gw2skills.net/editor/?PiwAYx3lZgNhViJz2LA-zVJYjK1McJ47s43mF-w -
After 8 years of calls for help WvW sees hiring
Stand The Wall.6987 replied to subversiontwo.7501's topic in World vs. World
> @"Justine.6351" said: > > @"Threather.9354" said: > > I already posted what they need to do. They just need to code it in. > > > > And think open recruitment is often sign of recent layoffs in murica where you can't lay-off people and then recruit some back privately. > > We would prefer they implement good ideas though. -
how to utterly fail at balance
Stand The Wall.6987 replied to Stand The Wall.6987's topic in Player vs. Player
> @"Yasai.3549" said: > The change I am talking about is of course the change for **Facets** and **Tempest Shouts** to affect 10 people in PvE and 5 people in Competitive, and gutting the traits which previously increased the number of allies affected. i don't think either were good for wvw, but without giving something back its worse then doing nothing. -
Terror improvement through Fear of death
Stand The Wall.6987 replied to vardeleanu.8972's topic in Necromancer
you know what i'd like to see... is fear giving the target movement speed the equivalent of superspeed. not the effect on the status bar, no no. this is so that we can create more distance in between the necro and their enemy. idk kind of a small change but i think it would be cool. same goes for taunt too i guess, to pull the enemy closer to you. -
Re-examine the sentry and tower marked debuff.
Stand The Wall.6987 replied to SteepledHat.1345's topic in World vs. World
aside from that, someone made a post a while ago that made the case for sentries and towers increasing lag by a lot. if we're honest, these marked debuffs are just a really lazy way to balance something, if they had any competency they would actually fix the problem builds. even tho the stealth spammer is degenerate gameplay, you're right no other profession gets treated like this. anet grow a pair and ~~hire someone~~ give someone who works for you the power to make good changes. -
Bots do +3000 matches per season with total impunity
Stand The Wall.6987 replied to Delweyn.1309's topic in Player vs. Player
are there bots in plat yet? that would be the ultimate gaem ded moment. -
Add new ranks aside from Rabbit-Dragon
Stand The Wall.6987 replied to darren.1064's topic in Player vs. Player
if i can attain grub rank i can die happy -
how to utterly fail at balance
Stand The Wall.6987 replied to Stand The Wall.6987's topic in Player vs. Player
> @"Quadox.7834" said: > in some ways it was a mistake to split pvp and pve balance bcs now it feels like they just bandaid fix everything and never make an effort huh interesting -
Why Core Engi needs to be addressed properly
Stand The Wall.6987 replied to Kuma.1503's topic in Player vs. Player
if something is broken, it should be nerfed period. that said, if you lower the damage you gotta lower the cd and high cd higher damage/ mechanics buff. they're not giving anything back which is why everyone is mad. -
1st Dec. balance patch top or flop
Stand The Wall.6987 replied to Raiden The Beast.3016's topic in Player vs. Player
lol ppl complaining about only dmg and cd nerfs are probably the same who liked the lower dmg meta after the megapatch, and the slower game play overall. -
Petition to reveal ratings at end of PVP match
Stand The Wall.6987 replied to Raven.5362's topic in Player vs. Player
block list over 9000 >! you still love this meme -
> @"subversiontwo.7501" said: > The target cap is what will likely decide its use or not the most. > > The problem with the bubble always was that the size of it just recreated more and more chances to stick people inside of it. with how it is now, seems like reducing the cd would offset the reduced target cap somewhat. when it was channeled, imo it was necessary to have a big radius so you could avoid red circles easier. i think the radius is a good part of the skill regardless of channeled or not.
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> @"Yasai.3549" said: > Good luck using this to push in Zerg v Zerg though. with a standard strip + stun/ immob bomb, how will it be bad with its radius unchanged? it will def be stronger as a counter tho, especially in chokes.
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Morale keeps getting lower and lower
Stand The Wall.6987 replied to Swagger.1459's topic in Player vs. Player
MO has failed, its always been up to him to steer the game in the right direction -
Thoughts on the patch for Dec 1st, 2020.
Stand The Wall.6987 replied to Azure The Heartless.3261's topic in Player vs. Player
ppl gonna be mad when holos start using tool kit -
[WvW] Has anyone played with Photonic Blasting Module?
Stand The Wall.6987 replied to Shroud.2307's topic in Engineer
i was testing out a zerg spike build a while ago with this trait and got 14k on a zerg guard with prot. might be a stealth nerf from megapatch and wiki never updated it. -
300s CD traits still untouched
Stand The Wall.6987 replied to GewRoo.4172's topic in Player vs. Player
who cares about these traits. relying on auto procs is bad anyway, why do people care so much about these lol. i get it they're useless in pvp/ wvw and they take up a slot but its not hard to not care about something you shouldn't rely on anyway.