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GW2 Stealth : Extremely poor implementation respect to other MMOs


Arheundel.6451

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To put it in very simple terms...**stealth in Gw2 is just broken**, the implemented design is not healthy and lacks all competitive elements found in all other well known MMOs out there sporting the same stealth concept. To cite few examples :

 

1) World of Warcraft

https://wow.gamepedia.com/Stealth

 

2) Final fantasy : A realm reborn

https://ffxiv.consolegameswiki.com/wiki/Hide

 

3) Elder scroll Online

https://en.uesp.net/wiki/Online:Stealth

 

The main points here are :

- You cannot restealth while in combat

- AoE dmg reveals you

- Penalties while stealthed

- Easy for the enemy to detect you

 

All the elements above are **missing** from Gw2 in their entirety, it is for this reason that I consider stealth in GW2, one of the worst implementations I have ever seen in a MMO, there is no other way to say it but I still have hope in one small corner of my heart that anet devs will address all these issues with the next balance pass..a faint hope.

 

I have no doubt that the thief/mesmer police will come here mocking, "insulting" and with the usual L2P gibberish but..I am not worried about that, those among you who played other MMOs..know that I am right, the devs here know that I am right...whether any of this will ever be addressed.......

 

Things like deadeye, PU one shot....should not exist in a MMO

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> @"lightstalker.1498" said:

> In elder scrolls, nightblades are cloaked, invisible. It's not stealth.

>

> https://en.m.uesp.net/wiki/Online:Invisibility

 

Yes its invisible, cleanses and chains together with press of a button, no having to use a skill than other skills to stack it ie smoke fields in gw2. Long duration stealth is 10x easier in eso, archeage u get 10+ seconds at press of one button and bdo as well lol. Actually I'd say gw2 has the most hoops to go thru for long duration stealth, most limitations as well compared to all the other mmo's I've played. Devs even went as far as marked zones in wvw where more than 2 sec stealth reveals u lol.

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> @"Psycoprophet.8107" said:

> > @"lightstalker.1498" said:

> > In elder scrolls, nightblades are cloaked, invisible. It's not stealth.

> >

> > https://en.m.uesp.net/wiki/Online:Invisibility

>

> Yes its invisible, cleanses and chains together with press of a button, no having to use a skill than other skills to stack it ie smoke fields in gw2. Long duration stealth is 10x easier in eso, archeage u get 10+ seconds at press of one button and bdo as well lol. Actually I'd say gw2 has the most hoops to go thru for long duration stealth, most limitations as well compared to all the other mmo's I've played. Devs even went as far as marked zones in wvw where more than 2 sec stealth reveals u lol.

 

https://elderscrollsonline.wiki.fextralife.com/potions

 

The main benefit of ESO compared to GW2 is the vast number of anti-stealth options open to all professions, potions or reveal magick/skill all good to **negate** nightblade, keyword here is negate.....

 

There is counterplay in ESo easily accessible to all players, something not present in GW2 where a thief player can basically stealth and run away, do whatever

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> @"Arheundel.6451" said:

> To put it in very simple terms...**stealth in Gw2 is just broken**, the implemented design is not healthy and lacks all competitive elements found in all other well known MMOs out there sporting the same stealth concept. To cite few examples :

>

> 1) World of Warcraft

> https://wow.gamepedia.com/Stealth

>

> 2) Final fantasy : A realm reborn

> https://ffxiv.consolegameswiki.com/wiki/Hide

>

> 3) Elder scroll Online

> https://en.uesp.net/wiki/Online:Stealth

>

> The main points here are :

> - You cannot restealth while in combat

> - AoE dmg reveals you

> - Penalties while stealthed

> - Easy for the enemy to detect you

>

> All the elements above are **missing** from Gw2 in their entirety, it is for this reason that I consider stealth in GW2, one of the worst implementations I have ever seen in a MMO, there is no other way to say it but I still have hope in one small corner of my heart that anet devs will address all these issues with the next balance pass..a faint hope.

>

> I have no doubt that the thief/mesmer police will come here mocking, "insulting" and with the usual L2P gibberish but..I am not worried about that, those among you who played other MMOs..know that I am right, the devs here know that I am right...whether any of this will ever be addressed.......

>

> Things like deadeye, PU one shot....should not exist in a MMO

 

**+1**

 

that is what make guild wars 2 stealth Toxic; it is unhealthy anti-competitive gaming experience

 

(my question to Anet, why did you intentionally implement Stealth in guild wars knowing it would result in being Toxic for the stability of the game and how it would negatively affect the image of Guild Wars?)

 

'take everything from guild wars'....Toxic-stealth with Toxic +1 shot design was not included in Guild Wars??

 

 

 

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I've never liked Stealth in competitive modes in Gw2, one of the only things in the game that i've openly accused of being a cheap mechanic for skill-less players.

 

It was rage inducing back in the day when WvW was required for world completion.

Thieves stealthed and camping people in the WvW Jumping Puzzle.

Stealthed groups appearing out of nowhere right on top of a small group of players are wasting them before they even realize they are being attacked.

Thieves used to be able to backstab ambush you from stealth, and stunlock you to death.

 

But worst of all was how stupidly easy stealth/shadowstep combos were to abuse in order to run away from combat..

For all the annoyance and rage Thieves and Mesmers used to cause the real salt on the wound was that they always turned tail and fled when you got the upper hand in a fight.

Being denied a kill you earned on the classes that enrage you the most with their cheapo tactics was utterly insufferable XD

And you always knew in the back of your mind that they were lurking nearby planning to attack you again when you give up looking..

They were serial harasser classes back in the day and so many of us utterly hated them lol

 

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> @"Arheundel.6451" said:

> To put it in very simple terms...**stealth in Gw2 is just broken**, the implemented design is not healthy and lacks all competitive elements found in all other well known MMOs out there sporting the same stealth concept. To cite few examples :

>

> 1) World of Warcraft

> https://wow.gamepedia.com/Stealth

>

> 2) Final fantasy : A realm reborn

> https://ffxiv.consolegameswiki.com/wiki/Hide

>

> 3) Elder scroll Online

> https://en.uesp.net/wiki/Online:Stealth

>

> The main points here are :

> - You cannot restealth while in combat

> - AoE dmg reveals you

> - Penalties while stealthed

> - Easy for the enemy to detect you

>

> All the elements above are **missing** from Gw2 in their entirety, it is for this reason that I consider stealth in GW2, one of the worst implementations I have ever seen in a MMO, there is no other way to say it but I still have hope in one small corner of my heart that anet devs will address all these issues with the next balance pass..a faint hope.

>

> I have no doubt that the thief/mesmer police will come here mocking, "insulting" and with the usual L2P gibberish but..I am not worried about that, those among you who played other MMOs..know that I am right, the devs here know that I am right...whether any of this will ever be addressed.......

>

> Things like deadeye, PU one shot....should not exist in a MMO

 

In all those games it's also literally permanent until you decide to end it manually or damage an opponent.

 

Also in all those games are ways to re-enter stealth in combat, it's just a different spell.

 

So yeah the actual rogue skill Stealth doesn't work in combat. But the skill Vanish puts them back in stealth in combat.

 

Or Mage casts Invisiblity on themselves to become invisible. Or Mass Invisiblity to make them and their allies invisible. And yes, it works in combat.

 

Also while I can't say for how it is in retail WoW right now, between Classic and WotLK when I played stealth was not easy to detect. Impossible if they were behind you and if the rogue was in front of you trying to attack very, very little warning. About melee range +50%.

 

 

At around 19 minutes in you can see exactly what Stealth looks like and how "easy to detect". And that is consistent with stealth until I stopped playing during WotLK.

 

And I know that by Legion WoW stealth lost it's movement penalty removed.

 

So right from the word "go" your post is loaded with outright misinformation or hiding important facts like the fact that in at least WoW and FF14 Stealth is PERMANENT until cancelled.

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> @"mortrialus.3062" said:

> > @"Arheundel.6451" said:

> > To put it in very simple terms...**stealth in Gw2 is just broken**, the implemented design is not healthy and lacks all competitive elements found in all other well known MMOs out there sporting the same stealth concept. To cite few examples :

> >

> > 1) World of Warcraft

> > https://wow.gamepedia.com/Stealth

> >

> > 2) Final fantasy : A realm reborn

> > https://ffxiv.consolegameswiki.com/wiki/Hide

> >

> > 3) Elder scroll Online

> > https://en.uesp.net/wiki/Online:Stealth

> >

> > The main points here are :

> > - You cannot restealth while in combat

> > - AoE dmg reveals you

> > - Penalties while stealthed

> > - Easy for the enemy to detect you

> >

> > All the elements above are **missing** from Gw2 in their entirety, it is for this reason that I consider stealth in GW2, one of the worst implementations I have ever seen in a MMO, there is no other way to say it but I still have hope in one small corner of my heart that anet devs will address all these issues with the next balance pass..a faint hope.

> >

> > I have no doubt that the thief/mesmer police will come here mocking, "insulting" and with the usual L2P gibberish but..I am not worried about that, those among you who played other MMOs..know that I am right, the devs here know that I am right...whether any of this will ever be addressed.......

> >

> > Things like deadeye, PU one shot....should not exist in a MMO

>

> In all those games it's also literally permanent until you decide to end it manually or damage an opponent.

>

> Also in all those games are ways to re-enter stealth in combat, it's just a different spell.

>

> So yeah the actual rogue skill Stealth doesn't work in combat. But the skill Vanish puts them back in stealth in combat.

>

> Or Mage casts Invisiblity on themselves to become invisible. Or Mass Invisiblity to make them and their allies invisible. And yes, it works in combat.

>

> Also while I can't say for how it is in retail WoW right now, between Classic and WotLK when I played stealth was not easy to detect. Impossible if they were behind you and if the rogue was in front of you trying to attack very, very little warning. About melee range +50%.

>

>

>

> At around 19 minutes in you can see exactly what Stealth looks like and how "easy to detect". And that is consistent with stealth until I stopped playing during WotLK.

>

> And I know that by Legion WoW stealth lost it's movement penalty removed.

>

> So right from the word "go" your post is loaded with outright misinformation or hiding important facts like the fact that in at least WoW and FF14 Stealth is PERMANENT until cancelled.

 

'To put it in very simple terms...stealth in Gw2 is just broken, **the implemented design is not healthy and lacks all competitive elements** found in all other well known MMOs'

 

That is the exact point of the Op thread

 

![](https://i.imgur.com/xbNH3gy.jpg "")

 

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> @"Burnfall.9573" said:

> > @"mortrialus.3062" said:

> > > @"Arheundel.6451" said:

> > > To put it in very simple terms...**stealth in Gw2 is just broken**, the implemented design is not healthy and lacks all competitive elements found in all other well known MMOs out there sporting the same stealth concept. To cite few examples :

> > >

> > > 1) World of Warcraft

> > > https://wow.gamepedia.com/Stealth

> > >

> > > 2) Final fantasy : A realm reborn

> > > https://ffxiv.consolegameswiki.com/wiki/Hide

> > >

> > > 3) Elder scroll Online

> > > https://en.uesp.net/wiki/Online:Stealth

> > >

> > > The main points here are :

> > > - You cannot restealth while in combat

> > > - AoE dmg reveals you

> > > - Penalties while stealthed

> > > - Easy for the enemy to detect you

> > >

> > > All the elements above are **missing** from Gw2 in their entirety, it is for this reason that I consider stealth in GW2, one of the worst implementations I have ever seen in a MMO, there is no other way to say it but I still have hope in one small corner of my heart that anet devs will address all these issues with the next balance pass..a faint hope.

> > >

> > > I have no doubt that the thief/mesmer police will come here mocking, "insulting" and with the usual L2P gibberish but..I am not worried about that, those among you who played other MMOs..know that I am right, the devs here know that I am right...whether any of this will ever be addressed.......

> > >

> > > Things like deadeye, PU one shot....should not exist in a MMO

> >

> > In all those games it's also literally permanent until you decide to end it manually or damage an opponent.

> >

> > Also in all those games are ways to re-enter stealth in combat, it's just a different spell.

> >

> > So yeah the actual rogue skill Stealth doesn't work in combat. But the skill Vanish puts them back in stealth in combat.

> >

> > Or Mage casts Invisiblity on themselves to become invisible. Or Mass Invisiblity to make them and their allies invisible. And yes, it works in combat.

> >

> > Also while I can't say for how it is in retail WoW right now, between Classic and WotLK when I played stealth was not easy to detect. Impossible if they were behind you and if the rogue was in front of you trying to attack very, very little warning. About melee range +50%.

> >

> >

> >

> > At around 19 minutes in you can see exactly what Stealth looks like and how "easy to detect". And that is consistent with stealth until I stopped playing during WotLK.

> >

> > And I know that by Legion WoW stealth lost it's movement penalty removed.

> >

> > So right from the word "go" your post is loaded with outright misinformation or hiding important facts like the fact that in at least WoW and FF14 Stealth is PERMANENT until cancelled.

>

> 'To put it in very simple terms...stealth in Gw2 is just broken, **the implemented design is not healthy and lacks all competitive elements** found in all other well known MMOs'

>

> That is the exact point of the Op thread

>

> ![](https://i.imgur.com/xbNH3gy.jpg "")

>

 

You and the OP are being deliberately misleading about the "competitive elements" of stealth other MMORPGs. That is the point of my response.

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> @"mortrialus.3062" said:

> > @"Burnfall.9573" said:

> > > @"mortrialus.3062" said:

> > > > @"Arheundel.6451" said:

> > > > To put it in very simple terms...**stealth in Gw2 is just broken**, the implemented design is not healthy and lacks all competitive elements found in all other well known MMOs out there sporting the same stealth concept. To cite few examples :

> > > >

> > > > 1) World of Warcraft

> > > > https://wow.gamepedia.com/Stealth

> > > >

> > > > 2) Final fantasy : A realm reborn

> > > > https://ffxiv.consolegameswiki.com/wiki/Hide

> > > >

> > > > 3) Elder scroll Online

> > > > https://en.uesp.net/wiki/Online:Stealth

> > > >

> > > > The main points here are :

> > > > - You cannot restealth while in combat

> > > > - AoE dmg reveals you

> > > > - Penalties while stealthed

> > > > - Easy for the enemy to detect you

> > > >

> > > > All the elements above are **missing** from Gw2 in their entirety, it is for this reason that I consider stealth in GW2, one of the worst implementations I have ever seen in a MMO, there is no other way to say it but I still have hope in one small corner of my heart that anet devs will address all these issues with the next balance pass..a faint hope.

> > > >

> > > > I have no doubt that the thief/mesmer police will come here mocking, "insulting" and with the usual L2P gibberish but..I am not worried about that, those among you who played other MMOs..know that I am right, the devs here know that I am right...whether any of this will ever be addressed.......

> > > >

> > > > Things like deadeye, PU one shot....should not exist in a MMO

> > >

> > > In all those games it's also literally permanent until you decide to end it manually or damage an opponent.

> > >

> > > Also in all those games are ways to re-enter stealth in combat, it's just a different spell.

> > >

> > > So yeah the actual rogue skill Stealth doesn't work in combat. But the skill Vanish puts them back in stealth in combat.

> > >

> > > Or Mage casts Invisiblity on themselves to become invisible. Or Mass Invisiblity to make them and their allies invisible. And yes, it works in combat.

> > >

> > > Also while I can't say for how it is in retail WoW right now, between Classic and WotLK when I played stealth was not easy to detect. Impossible if they were behind you and if the rogue was in front of you trying to attack very, very little warning. About melee range +50%.

> > >

> > >

> > >

> > > At around 19 minutes in you can see exactly what Stealth looks like and how "easy to detect". And that is consistent with stealth until I stopped playing during WotLK.

> > >

> > > And I know that by Legion WoW stealth lost it's movement penalty removed.

> > >

> > > So right from the word "go" your post is loaded with outright misinformation or hiding important facts like the fact that in at least WoW and FF14 Stealth is PERMANENT until cancelled.

> >

> > 'To put it in very simple terms...stealth in Gw2 is just broken, **the implemented design is not healthy and lacks all competitive elements** found in all other well known MMOs'

> >

> > That is the exact point of the Op thread

> >

> > ![](https://i.imgur.com/xbNH3gy.jpg "")

> >

>

> You and the OP are being deliberately misleading about the "competitive elements" of stealth other MMORPGs. That is the point of my response.

 

you're missing the whole point again, The Op is stating how guild wars 2 stealth design is Toxic-unhealthy compare to other games who implements healthy competitive stealth design

 

**Healthy Competitive Stealth Design vs Toxic Unhealthy Non-Competitive Stealth Design**

 

**-T R U T H-**

 

guild wars 2 stealth design is Toxic

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> @"Burnfall.9573" said:

> > @"mortrialus.3062" said:

> > > @"Burnfall.9573" said:

> > > > @"mortrialus.3062" said:

> > > > > @"Arheundel.6451" said:

> > > > > To put it in very simple terms...**stealth in Gw2 is just broken**, the implemented design is not healthy and lacks all competitive elements found in all other well known MMOs out there sporting the same stealth concept. To cite few examples :

> > > > >

> > > > > 1) World of Warcraft

> > > > > https://wow.gamepedia.com/Stealth

> > > > >

> > > > > 2) Final fantasy : A realm reborn

> > > > > https://ffxiv.consolegameswiki.com/wiki/Hide

> > > > >

> > > > > 3) Elder scroll Online

> > > > > https://en.uesp.net/wiki/Online:Stealth

> > > > >

> > > > > The main points here are :

> > > > > - You cannot restealth while in combat

> > > > > - AoE dmg reveals you

> > > > > - Penalties while stealthed

> > > > > - Easy for the enemy to detect you

> > > > >

> > > > > All the elements above are **missing** from Gw2 in their entirety, it is for this reason that I consider stealth in GW2, one of the worst implementations I have ever seen in a MMO, there is no other way to say it but I still have hope in one small corner of my heart that anet devs will address all these issues with the next balance pass..a faint hope.

> > > > >

> > > > > I have no doubt that the thief/mesmer police will come here mocking, "insulting" and with the usual L2P gibberish but..I am not worried about that, those among you who played other MMOs..know that I am right, the devs here know that I am right...whether any of this will ever be addressed.......

> > > > >

> > > > > Things like deadeye, PU one shot....should not exist in a MMO

> > > >

> > > > In all those games it's also literally permanent until you decide to end it manually or damage an opponent.

> > > >

> > > > Also in all those games are ways to re-enter stealth in combat, it's just a different spell.

> > > >

> > > > So yeah the actual rogue skill Stealth doesn't work in combat. But the skill Vanish puts them back in stealth in combat.

> > > >

> > > > Or Mage casts Invisiblity on themselves to become invisible. Or Mass Invisiblity to make them and their allies invisible. And yes, it works in combat.

> > > >

> > > > Also while I can't say for how it is in retail WoW right now, between Classic and WotLK when I played stealth was not easy to detect. Impossible if they were behind you and if the rogue was in front of you trying to attack very, very little warning. About melee range +50%.

> > > >

> > > >

> > > >

> > > > At around 19 minutes in you can see exactly what Stealth looks like and how "easy to detect". And that is consistent with stealth until I stopped playing during WotLK.

> > > >

> > > > And I know that by Legion WoW stealth lost it's movement penalty removed.

> > > >

> > > > So right from the word "go" your post is loaded with outright misinformation or hiding important facts like the fact that in at least WoW and FF14 Stealth is PERMANENT until cancelled.

> > >

> > > 'To put it in very simple terms...stealth in Gw2 is just broken, **the implemented design is not healthy and lacks all competitive elements** found in all other well known MMOs'

> > >

> > > That is the exact point of the Op thread

> > >

> > > ![](https://i.imgur.com/xbNH3gy.jpg "")

> > >

> >

> > You and the OP are being deliberately misleading about the "competitive elements" of stealth other MMORPGs. That is the point of my response.

>

> you're missing the whole point again, The Op is stating how guild wars 2 stealth design is Toxic-unhealthy compare to other games who implements healthy competitive stealth design

>

> **Healthy Competitive Stealth Design vs Toxic Unhealthy Non-Competitive Stealth Design**

 

If you need to lie and make lies of ommision about the stealth mechanics in other games, maybe the other games aren't as healthy or competitive as you're making them sound.

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> @"Psycoprophet.8107" said:

> > @"lightstalker.1498" said:

> > In elder scrolls, nightblades are cloaked, invisible. It's not stealth.

> >

> > https://en.m.uesp.net/wiki/Online:Invisibility

>

> Yes its invisible, cleanses and chains together with press of a button, no having to use a skill than other skills to stack it ie smoke fields in gw2. Long duration stealth is 10x easier in eso, archeage u get 10+ seconds at press of one button and bdo as well lol. Actually I'd say gw2 has the most hoops to go thru for long duration stealth, most limitations as well compared to all the other mmo's I've played. Devs even went as far as marked zones in wvw where more than 2 sec stealth reveals u lol.

 

https://www.youtube.com/watch?v=6W2ej-sCj7U\

Un eso > every1 has stealth . So the ''victim'' can skip its predator

n eso > dot removes stealth

Doing damage from afar or meele , removes the stealth

Crouch (stealth) lowers your movement speed (so the victim can outrun you)

Detects radius > you can see ppl at some distance

 

Tier 2 Keep/towers are shown to the Map regadles if you are enemy or ally .

If you knew about it and you still got near them and got the flu...i mean the marked 30 sec debuff , then i am sorry about your ...

Or if your server didnt kill the dolyaks and let the Tower be updraged

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> @"mortrialus.3062" said:

> > @"Arheundel.6451" said:

> > To put it in very simple terms...**stealth in Gw2 is just broken**, the implemented design is not healthy and lacks all competitive elements found in all other well known MMOs out there sporting the same stealth concept. To cite few examples :

> >

> > 1) World of Warcraft

> > https://wow.gamepedia.com/Stealth

> >

> > 2) Final fantasy : A realm reborn

> > https://ffxiv.consolegameswiki.com/wiki/Hide

> >

> > 3) Elder scroll Online

> > https://en.uesp.net/wiki/Online:Stealth

> >

> > The main points here are :

> > - You cannot restealth while in combat

> > - AoE dmg reveals you

> > - Penalties while stealthed

> > - Easy for the enemy to detect you

> >

> > All the elements above are **missing** from Gw2 in their entirety, it is for this reason that I consider stealth in GW2, one of the worst implementations I have ever seen in a MMO, there is no other way to say it but I still have hope in one small corner of my heart that anet devs will address all these issues with the next balance pass..a faint hope.

> >

> > I have no doubt that the thief/mesmer police will come here mocking, "insulting" and with the usual L2P gibberish but..I am not worried about that, those among you who played other MMOs..know that I am right, the devs here know that I am right...whether any of this will ever be addressed.......

> >

> > Things like deadeye, PU one shot....should not exist in a MMO

>

> In all those games it's also literally permanent until you decide to end it manually or damage an opponent.

>

> Also in all those games are ways to re-enter stealth in combat, it's just a different spell.

>

> So yeah the actual rogue skill Stealth doesn't work in combat. But the skill Vanish puts them back in stealth in combat.

>

> Or Mage casts Invisiblity on themselves to become invisible. Or Mass Invisiblity to make them and their allies invisible. And yes, it works in combat.

>

> Also while I can't say for how it is in retail WoW right now, between Classic and WotLK when I played stealth was not easy to detect. Impossible if they were behind you and if the rogue was in front of you trying to attack very, very little warning. About melee range +50%.

>

>

>

> At around 19 minutes in you can see exactly what Stealth looks like and how "easy to detect". And that is consistent with stealth until I stopped playing during WotLK.

>

> And I know that by Legion WoW stealth lost it's movement penalty removed.

>

> So right from the word "go" your post is loaded with outright misinformation or hiding important facts like the fact that in at least WoW and FF14 Stealth is PERMANENT until cancelled.

 

Dots/Posions/Bleeds , didnt allow you to restealth

Only in you where a Mage , where you casted ''Shields'' (Mana Shield) on yourself and the damage of Dots/Posions/Bleeds couldnt destealth you .

But mages got a 5 min cd , Mass invisibility 2 expanions later

 

Not damaging-Aoes-Debuffs , like warriors Reduce-Attack-Power-aoe-Shouts could destealth you

 

Potions of lesser detect invisibility , which gave the exact buff as Felhunter , or you could command your pet to give its buff to every team8 , while you waited in 1:30 min before the match starts .

(i used to be a Human Soul link(trasfer 30% of damage to the pet) Warlock)

@@ Human for their Racial -See-more-easily-stealth

 

If the Rogue was moving towards you , without the 50% increase movement speed cd (Sprint) , there was a 50% chance to detect him (bonus survibility if you had a mount) .

The chance depents of the engine + if you where moving sideways (while the thief towards you) to give the engine 2-3 sec to ''proceess it'' (just like the ''culling'' in the WvWvW 2expanions ago , that you could see the enemy showing in your schreen 2000 yards away from you , rather to see him from afar) .

As the optimazation of the engine became beter and you could see enemies from afar more faster , they implanted traits in TBC or Wrath , that stealth was more hard-to-see-them (but flying mounts where introduced in TBC for open-World-Pvp/pve , so they counter each other ?)

**Edit: 20:25 but he was still and the rogue uses Sprint**

**Edit 2: 26:33** he is stealthed , next to the cc-ed victim

 

(In Vanilia PvP from the Allaince (good guys) you didnt have a healer , bcause the Horde had Shamans (spamm removed boons / 4 sec silence / 20% chance to hit you for 40% of your hp with Windfurry + the damage vs healing was too high....

but thank god we had Warrior => if the enemy dodged (Rogue had more chance) => they casted Overpwered (if crit=30% of Rogues hp as damage) cannot be Dodged)

 

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TLDR: I play a class that doesn't rely on stealth and I don't like fighting the ones that do and are balanced around stealth.

 

Here's a load of biased examples with cherry picked information to make stealth in GW2 look broken mechanically.

 

Edit: I guess I should "be constructive" before that overzealous mod takes the stick out of where it is and hits this post, the only problem with stealth in this game is that stacking of it needs to be brought under control. Classes outside of mesmer and thief should not have access to long duration stealth and they should have their stealth options cut down. Why a class with warrior levels of sustain, the best block in the game, high levels of endurance regen, evades that make daredevils look worried, the longest range and an ai to do half the damage needs to also have one of the highest singular stealth uptime skills in the game is beyond me.

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Remove the option to enter stealth while in combat.

And remove Stealth from all Non-thief skills, except the few elites dedicated to only apply stealth (Scrapper's drone and Mesmer's mass invisibility).

Rework rune of the trapper to not give stealth.

Make blasting Smoke fields give AoE blind instead of Stealth.

Have Stealth give some detrimental effects (like reducing movement speed or reduce stats while stealth).

 

There are many ways to reduce Stealth output and to make Stealth balanced, but apparently Arenanet doesn't want to.

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> @"Arheundel.6451" said:

> To put it in very simple terms...**stealth in Gw2 is just broken**, the implemented design is not healthy and lacks all competitive elements found in all other well known MMOs out there sporting the same stealth concept. To cite few examples :

>

> 1) World of Warcraft

> https://wow.gamepedia.com/Stealth

>

> 2) Final fantasy : A realm reborn

> https://ffxiv.consolegameswiki.com/wiki/Hide

>

> 3) Elder scroll Online

> https://en.uesp.net/wiki/Online:Stealth

>

> The main points here are :

> - You cannot restealth while in combat

> - AoE dmg reveals you

> - Penalties while stealthed

> - Easy for the enemy to detect you

>

> All the elements above are **missing** from Gw2 in their entirety, it is for this reason that I consider stealth in GW2, one of the worst implementations I have ever seen in a MMO, there is no other way to say it but I still have hope in one small corner of my heart that anet devs will address all these issues with the next balance pass..a faint hope.

>

> I have no doubt that the thief/mesmer police will come here mocking, "insulting" and with the usual L2P gibberish but..I am not worried about that, those among you who played other MMOs..know that I am right, the devs here know that I am right...whether any of this will ever be addressed.......

>

> Things like deadeye, PU one shot....should not exist in a MMO

 

If you are going to take the stealth aspect, you should take the others too.

 

A healthy aspect is melee range can hit really hard for example warr, but it would be dangerous to combine melee aoes and mobility. A good example is in that vid showing a battle vs best necro vs a highly skilled herald with teleports and big cc spam and dmg combined, which to me is a bit insane.

 

They got similar dmg to reaper plus a lot of mobility.

 

Also lets also speak about pvp map variety. Perhaps we can have something extra besides just point camp and also do something about spawn camping in SPVP?

 

spawn camping isn't fun for the person or persons being camped by multiple folks such as thieves i know they will be capping less if they spawn camp but its really aggravating and anti fun.

 

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