Randulf.7614 Posted July 24, 2019 Share Posted July 24, 2019 https://www.guildwars2.com/en/news/harness-the-power-of-legendary-upgrades/ I am reading it that the only benefit is the ability to unslot at will? edit: and stat swap as clarified by posters below Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted July 24, 2019 Share Posted July 24, 2019 Meh. It's definitely better than nothing, but I was honestly hoping for something more interesting than "swap out your effects between existing runes/sigils". I honestly don't feel like being able to just swap stats is a good enough carrot for legendaries, which harms the game by disengaging players from long term goals. They should represent some sort of horizontal growth - like having unique runes/sigils that aren't necessarily power-creeped over exotic/ascended, but that have interesting and unique mechanics. Still, at least this is a new system that introduces possibilities for expanding on it in the future. Link to comment Share on other sites More sharing options...
Raknar.4735 Posted July 24, 2019 Share Posted July 24, 2019 Sounds to me like you can also change the rune-type, e.g. Scholar rune stats -> Citadel rune stats Link to comment Share on other sites More sharing options...
Erasculio.2914 Posted July 24, 2019 Share Posted July 24, 2019 > @"Randulf.7614" said: > I am reading it that the only benefit is the ability to unslot at will? Sounds like it. In one hand, that's good - I was hoping there would be no stats increase. In other hand, I was also hoping they would have some kind of visual effect. Oh well. Link to comment Share on other sites More sharing options...
Sindariel.2354 Posted July 24, 2019 Share Posted July 24, 2019 And the prices for Piles of Lucent Crystal are skyrocketing, already... Link to comment Share on other sites More sharing options...
hugo.4705 Posted July 24, 2019 Share Posted July 24, 2019 Wow it's the return of the mystic toilet material vaccum! Still have Noxxi's parody in head x) I have a stack of those will have something cool maybe... I also understood that that legendary rune can morph into any exo runes? Kinda unclear. Link to comment Share on other sites More sharing options...
zealex.9410 Posted July 24, 2019 Share Posted July 24, 2019 Kind of a let down, i was hoping they would let us costumise their stats and effects. Link to comment Share on other sites More sharing options...
Ototo.3214 Posted July 24, 2019 Share Posted July 24, 2019 Cool, maybe my runecrafter salvager will get some use again. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted July 24, 2019 Share Posted July 24, 2019 > @"zealex.9410" said: > Kind of a let down, i was hoping they would let us costumise their stats and effects. Effects? No. Stats? Sort of. You can't "customize;" but you can choose. > Once socketed, a legendary upgrade has the power to take on the properties of any other upgrade of its type If I understand correctly, you slot 5 legendary runes and one exotic, with the legendary taking the same stats as the exotic. Want to change builds? Just change the one exotic. > Legendary runes provide the same set bonuses as other runes, and you can combine them with exotic superior runes. For example, if you have a Superior Rune of the Adventurer in your helm, and you add a legendary rune to your boots, setting the legendary rune’s suffix to Adventurer will grant the two-piece bonus for that set. That makes it sound clunkier than the way I phrased it above. It's ambiguous tho. Link to comment Share on other sites More sharing options...
Etria.3642 Posted July 24, 2019 Share Posted July 24, 2019 I understood it to mean you can choose the type of rune. So if I have 5 scholar I can pick scholar. If I want to change, I have to actually change the 5 scholar but can select the legendary to be whatever. Or conversely, if I get 6 legendary runes I can just pick all 6. Or I could run 1 nightmare, 4 viper and select whatever for the legendary. Marauder, if I so chose. Why I would, I don't know, but I could. Or is that what you meant? Link to comment Share on other sites More sharing options...
hugo.4705 Posted July 24, 2019 Share Posted July 24, 2019 In fact, those aren't legendaries, it's just mimicking the type you brought with the exotic rune. It's just for economizing 5 other runes. But at this point, it could've been called "sigil/rune replicators". Don't see the usefulness if sigils since they can't stack effect.... Link to comment Share on other sites More sharing options...
trixantea.1230 Posted July 24, 2019 Share Posted July 24, 2019 A cheap way to create content. Link to comment Share on other sites More sharing options...
Rauderi.8706 Posted July 24, 2019 Share Posted July 24, 2019 If https://wiki.guildwars2.com/wiki/Gift_of_Upgrades is accurate at all, I'm severely disappointed. Again. And yet, not at all surprised. Artificial rarity and bludgeoning players with absurd farms is the hallmark of GW2 "design" nowadays, so why should I ever expect the game to respect time and effort by rewarding players with drop rates that matter? It's this kind of repeated economics-bashing that pushes me away from the game time and again. I can't even be excited about "legendary" anything because it's all designed to push a *few* items into scarcity while others sit unused at vendor value. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted July 24, 2019 Share Posted July 24, 2019 > @"Randulf.7614" said: > https://www.guildwars2.com/en/news/harness-the-power-of-legendary-upgrades/ > > I am reading it that the only benefit is the ability to unslot at will? No, it seems like you will be able to change the rune type the same way you can change stats for legendary gear. Unsocketing for free seems to be more of an extra. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted July 24, 2019 Share Posted July 24, 2019 > @"trixantea.1230" said: > A cheap way to create content. What? Finally releasing something they announced almost 5 months ago? And you guys misunderstand. It's not replicating anything, they merely meant that you can mix both types and won't need a full set before it becomes useful. Your benefit is that you will never have to chase after a new rune set again. That's great. No need to have upgrade extractors handy for valuable ones and switching them between characters to set them up faster will also be cool. Not to mention the use for sigils. I want to use a Staff, but my Ele is a support so I want a support sigil in there at least. No more swapping or having to craft another Staff just for that. Link to comment Share on other sites More sharing options...
Konig Des Todes.2086 Posted July 24, 2019 Share Posted July 24, 2019 > @"Randulf.7614" said: > https://www.guildwars2.com/en/news/harness-the-power-of-legendary-upgrades/ > > I am reading it that the only benefit is the ability to unslot at will? Unslot and stat swap at will. > @"Rauderi.8706" said: > If https://wiki.guildwars2.com/wiki/Gift_of_Upgrades is accurate at all, I'm severely disappointed. Again. In all honesty, it probably isn't, because there's a conflicting 1 of each recipe that makes the 250 of each rng to show up in the forge. So they would have to change _something_ about it. Not necessarily the three charms, but one material has to swap out, and changing numbers would make sense given the TP prices. Keep in mind that recipe was added in that form when they first introduced the charms and symbols. In other words, they didn't know where the community value/demand would make them fall in cost. Link to comment Share on other sites More sharing options...
Jethro.9376 Posted July 24, 2019 Share Posted July 24, 2019 Just please don't be another sink/waste for t6 mats and mystic coins....! Link to comment Share on other sites More sharing options...
Fenom.9457 Posted July 24, 2019 Share Posted July 24, 2019 Is there going to be AP available for participating in the event? Otherwise I think I won’t throw away my materials until the recipes are discovered, and then craft them. But is there anything beyond being able to unequip them whenever you want? And maybe stat swapping? I know there isn’t much room for these things to offer unique visual effects now, but I would have taken literally anything over nothing. Link to comment Share on other sites More sharing options...
Erasculio.2914 Posted July 24, 2019 Share Posted July 24, 2019 > @"Blocki.4931" said: > I want to use a Staff, but my Ele is a support so I want a support sigil in there at least. No more swapping or having to craft another Staff just for that. Which is great... ...If you have a legendary weapon, so you would be able to change the weapon's stats. If not, when changing builds you would likely need to change your weapon's stats as well as your sigil. Likewise with changing your armor stats together with their runes. That's even assuming a high enough number of people would even change their runes and/or sigils often enough for this to be useful. While legendary runes and sigils aren't likely going to hurt anyone, they feel like a niche addition to the game. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted July 24, 2019 Share Posted July 24, 2019 > @"Erasculio.2914" said: > > @"Blocki.4931" said: > > I want to use a Staff, but my Ele is a support so I want a support sigil in there at least. No more swapping or having to craft another Staff just for that. > > Which is great... > > ...If you have a legendary weapon, so you would be able to change the weapon's stats. > > If not, when changing builds you would likely need to change your weapon's stats as well as your sigil. Likewise with changing your armor stats together with their runes. > > That's even assuming a high enough number of people would even change their runes and/or sigils often enough for this to be useful. > > While legendary runes and sigils aren't likely going to hurt anyone, they feel like a niche addition to the game. > > I'm curious what owners of legendary armor will do here. This would save them a bag slot, where they normally keep the various different runes they built, but it also means they have to re-select the stats of 6-7 runes on top of their gear. I mean, build templates sure, but still... It will come down to what it costs to make them I guess. EDIT: ill say this much though, it will be worth it to craft at least 1 for your Re-breather, that way even if you have different sets of gear, you'll always be able to get your 6-pc bonus while underwater assuming you keep the same breather :+1: Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted July 24, 2019 Share Posted July 24, 2019 > @"Turkeyspit.3965" said: > I'm curious what owners of legendary armor will do here. This would save them a bag slot, where they normally keep the various different runes they built, but it also means they have to re-select the stats of 6-7 runes on top of their gear. I mean, build templates sure, but still... I'm guessing this is the final update/change before ANet can deliver build templates/loadouts. When those arrive, legendary runes/sigils will change to the target stats, without needing anything else in inventory. With "only" exotic/superior, you might have to keep the spares in your inventory. tbd tho. > > It will come down to what it costs to make them I guess. > > EDIT: ill say this much though, it will be worth it to craft at least 1 for your Re-breather, that way even if you have different sets of gear, you'll always be able to get your 6-pc bonus while underwater assuming you keep the same breather :+1: > Good call on the rebreather. I haven't bothered spending a copper on them because there's no underwater content in which I need the stats and I don't want to spend on a 7th rune either. However, with a legendary rune, I could (theoretically) just keep one of each weight in the bank and slot when needed. **** I'm still hoping we can set the legendary runes to auto-match to the "first" slotted upgrade. That's probably wishful thinking tho, as no one else reading the blog seems to see that as possible. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted July 24, 2019 Share Posted July 24, 2019 Unless there's a way to make cheaper replicas of a legendary once it has been crafted once, having to get the items every time for every character or having to constantly shuffle things around in a bank only punishes players who got more character slots. Link to comment Share on other sites More sharing options...
rabenpriester.7129 Posted July 24, 2019 Share Posted July 24, 2019 Tell me anet, for whom is this update? Hardcore players that already have legendary armor and weapons (for cheaper) and can already swap freely? Casuals who don't even get their main stats right and don't have the gold anyways? PvPers who don't need it? What the actual cat are you trying to do with these prices. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted July 24, 2019 Share Posted July 24, 2019 Yeah, this looks to be completely ridiculous costwise already. Looking at 750g+ for a single gift of upgrade, and who knows what more you need for the rune? Far better just to create a second ascended armorset than wasting gold on this. Link to comment Share on other sites More sharing options...
maddoctor.2738 Posted July 24, 2019 Share Posted July 24, 2019 > @"Rauderi.8706" said: > If https://wiki.guildwars2.com/wiki/Gift_of_Upgrades is accurate at all, I'm severely disappointed. Again. Let's hope they either lower those values, add a proper way of getting those items, or not use that item at all. Otherwise it's useless. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now